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MLB The Show 26 Best Cards Tier List in June | GOAT, Very Good & Platoon Only
MLB The Show 26 is a globally popular baseball game that incorporates many real-life players, transforming them into cards for players to choose and use. Today, based on the latest card information in June, I'll compile a list of some of the strongest cards currently available.
GOAT Tier
First up is GOAT Tier. Cards in this tier have no particularly glaring weaknesses and possess the dominance to change the course of a game.

No.1 Miguel Cabrera
He's one of the newly released MLB The Show 26 players from April. He boasts top-tier Contact and Clutch, solid Power, and consistent Swing. However, he's slightly disadvantaged in right-handed matchups against right-handed pitchers, and his defensive range is average. Miguel is GOAT Tier goaltender; while other players may perform better, Miguel himself is absolutely competent. His high Clutch rating makes him incredibly effective when there are players in scoring position.
I recommend placing him at third base or DH, avoiding positions requiring extensive movement. He doesn't heavily rely on mods, but adding a Fielding Mod can improve his defense.
No.2 Elly De La Cruz
He's a switch hitter with a 99 arm strength. On Legend difficulty, he can score over 440 runs. With Speed ​​Fielding Mod, his defensive range is incredibly wide, allowing him to catch almost any pitch.
However, his vision is limited, and his contact is average. While controversial, this isn't crucial for high-level players.
No.3 Yordan Alvarez
His contact is a whopping 118 (with Contact Mod) - one of the highest in MLB The Show 26. His swing is highly popular. He can be played as a left fielder and a Designated Hitter. His drawbacks are that he's not a switch hitter, his defensive speed is slower, and his outfield defense is weaker.
Yordan is currently the best DH. With mods, his batting coverage is excellent. Every year, everyone loves Yorkan's swing feel; in a meta where left-handed hitters are scarce, he's one of the few truly effective left-handed hitters. Putting him in DH lineup puts pressure on opponents.
Related: MLB The Show 26 Only New Threads Cards Worth Your Time
Very Good Tier
Next are some players I consider very good. Their stats might not be as high as the top players above, but they still perform well in MLB 26.
No.1 Josh Bell
Josh Bell performs exceptionally well at this level. His contact is solid, and although his power isn't particularly strong, his swing is smooth and powerful. He's also a switch-hitting first baseman, performing well even without mods. I see him frequently on many teams. While not a top-tier player in this meta, he's definitely a popular choice.
No.2 Ian Happ
Also a switch hitter, his stats aren't outstanding, but they're not bad either. Given his switch-hitting attributes, he can play outfield and second base, and being a free card, he truly deserves the title of a high-value, versatile utility player. Players can prioritize him when rotating and selecting substitutes.
No.3 Rafael Devers
Rafael Devers' greatest strength is his excellent swing touch, even being listed as one of MLB's 26 best players. However, his defense is average, and he's slow. As for his position, if you trust his touch, place him on third base or Designated Hitter.
No.4 Ted Simmons
He's a switch-hitting catcher. His stats are generally good, reaching 80, with Contact even reaching an astonishing 101. However, under high difficulty or when playing with higher-level players, his non-Perfect-Perfect hits almost never go off the field, often resulting in fly balls for outs.
Objectively speaking, many people like Ted Simmons, but from a practical standpoint, his power hitting is noticeably lacking under high difficulty. While his defense is solid, good hits often fail to clear the wall unless perfectly timed, which is very frustrating.
No.5 Derek Jeter
He's a shortstop with an impressive 105 Contact rating, comparable to a GOAT Tier.
He's also a solid defender with a powerful swing. However, he's not a switch hitter, and speed is a weakness, so he's only a top choice for those who prioritize consistent base-running over home runs.
No.6 Francisco Lindor
He's also a shortstop in MLB 26, and a switch hitter at that, with a balanced offense and defense. His only weakness is the lack of a standout ability. Lindor is a reliable and consistent shortstop with well-rounded skills, making him a Very Good Tier. If you don't want to risk using Elly, Lindor is the safest option.
Platoon Only Tier – Bryce Harper
Finally, I'd like to recommend another Platoon Only Tier card – Bryce Harper. He's clearly ahead of everyone else in this tier. His swing is extremely fast and powerful, and his Power and Contact against right-handed pitchers are equally excellent. Many players use him in their starting lineups, and his hitting performance is explosive. If you need a dedicated right-handed Platoon outfielder or DH, Harper is the top choice.
After analyzing the various cards above, you should know which cards to choose to build your lineup. The strongest core lineup in the current version should be built around GOAT Tier cards, then fill the remaining slots with Very Good Tier cards. Prioritize Switch Hitters, followed by players with high Contact and those who can be paired with mods to improve defense or speed. As long as you adjust your lineup according to this approach, you'll feel an immediate improvement regardless of the difficulty level you face in MLB The Show 26.
How to Get Homer Token in Monopoly GO The Simpsons? | Complete Sticker Album Collection Guide
Recently, Monopoly GO and The Simpsons collaborated, bringing a series of themed events and items related to the animated series. Players can battle on a new Simpsons-style board, controlling characters from The Simpsons in parkour mini-games and collecting stickers of the animated characters.
However, today I want to focus on Homer Token - a token designed based on Homer Simpson, the father character in the animation.
What is a Token?

Simply put, a Token is a chess piece on the Monopoly GO board. Players use Tokens to indicate their position, and moves start from their current position. Besides this basic function, Tokens also serve decorative, display, and collectible purposes.
Tokens are collectible items. Although only one Token can be used per game, this doesn't stop players from enthusiastically collecting them. From classic original tokens to various collaborations featuring diverse styles, such as Marvel and Star Wars, you can freely switch between them to make your gameplay more unique.
In short, tokens are not only important movement items in the game but also collectibles and a way to express your personality. If you want to stand out in the game, spending some time collecting tokens is a brilliant choice!
Also Read: How to Survive the New Monopoly GO Brain Freeze Bonanza Event Without Losing All Your Dice?
How to get Homer Token?
Homer Simpson is perhaps the most popular character in The Simpsons, often making silly mistakes but deeply devoted to his family. The token designed based on him is also highly sought after by players, featuring his iconic white shirt and blue pants, making it easily recognizable.
To obtain Homer Token, players need to collect a complete set of The Simpsons Sticker Album. This album contains 21 sets, totaling 189 Monopoly Go stickers. These stickers include characters, locations, emojis, and various famous scenes from The Simpsons.
Once you complete the collection, Homer Token will be automatically awarded to you as a reward. Besides tokens, you'll receive an extra 15,000 free dice rolls. While free, collecting all 189 stickers is no easy feat.
How to complete the sticker collection faster?
Completing the entire album requires timing, teamwork, and a degree of self-discipline.
Start early
First, you should start collecting as early as possible. This collaboration only lasts about two months. If you only start collecting in the last week, you'll be begging for stickers like a beggar. Even then, you'll likely fail to complete the collection.
Furthermore, the early stages of the collaboration are crucial for collecting low-star stickers and completing normal sets. Later, collection progress will gradually slow down or even stagnate, as you'll need to focus on rare stickers. Completing normal sets early on will reward you with dice, which will help you explore the sticker event more deeply later.
Use dice wisely
Secondly, you should participate in as many daily events, tournaments, and special events as possible. These events offer sticker packs containing both normal and rare stickers. However, don't blindly participate in events, especially if you don't have many dice.
Don't waste a lot of dice on every event. Carefully review the event information before participating, such as whether they offer sticker packs with more high-star stickers and high dice return rates. Save your dice for events where you can gain higher returns.
Also, pay close attention to items that boost your sticker packs. If Sticker Boom event is coming up, offering opportunities to open sticker packs for extra cards, wait until the event starts before opening the packs. The wait might be tedious, but it's much better than repeatedly opening duplicate low-star cards.
Learn to trade correctly
However, relying solely on in-game sticker packs makes it difficult to complete the entire collection, as the stickers obtained from packs are random, and the probability of getting high-star stickers is very low. Therefore, when players lack certain rare stickers or have too many duplicate stickers, they usually go to the trading community to exchange with other players.
However, there are also some tips for trading. If you have two identical high-star stickers, don't rush to exchange them for a common sticker you don't currently own. High-star stickers are precious, while common stickers, even if you don't have them now, have a high chance of appearing in later events. Save your rare stickers for when you're sure you need them!
Secondly, as the collaboration progresses, rare stickers become increasingly difficult to find. Make sure to trade when the opportunity arises; don't wait until the collaboration is almost over to start looking. Once you're fairly certain which rare stickers you're missing, you can start trading.
Episode Sticker Sets are not needed
Episode Sticker Sets have also been released, each containing 9 stickers. However, players should note that these sets are independent of Simpsons Sticker Album and will not affect the Album's collection progress.
Completing an Episode Sticker Set unlocks exclusive rewards and collecting two sets of the same set grants additional rewards. If you're a die-hard The Simpsons fan, these stickers are not to be missed.
Obtaining Homer Tokens and completing the entire Monopoly GO The Simpsons Album is no easy feat. First, avoid blindly using the dice; second, time your transactions carefully, too early or too late won't work; third, control your urge to open sticker packs, waiting until the best value is available; and finally, remember to distinguish between the main album and episode stickers to avoid collecting the wrong ones. Hopefully, everyone can obtain their adorable Homer Token.
Diablo 4 Lord of Hatred Mother's Blessings & March of the Goblins Return: Best XP Farm and Goblin Reputation Guide
With the launch of Diablo's 30th anniversary, the official team has brought back two highly anticipated limited-time events: Mother's Blessings and March of the Goblins.
These two events will run until June 9th, providing an unprecedented opportunity for growth and loot farming, bringing a true adventure frenzy to Sanctuary. During the events, experience gain, gold rewards, and loot drops will all be significantly increased.
Whether you're leveling a new character, pushing Paragon levels, or a veteran preparing for future seasons, you can benefit. Below, we'll provide a detailed breakdown of how to maximize your gains from these Diablo 4 Lord of Hatred events.
Mother's Blessings
During Mother's Blessings event, your experience and Diablo 4 Gold gains will be greatly increased, especially experience. This buff applies globally to all Diablo 4 players, regardless of world level. Whether completing Whispering quests, challenging dungeons, or engaging in endgame content, you'll receive additional rewards.
For Diablo 4 players looking to quickly level up their Paragon, now is undoubtedly one of the most efficient times of year. So, how can you make the most of this opportunity? In Diablo 4 Lord of Hatred, many players have shifted their focus to grinding in Helltide.
First, you need to unlock key nodes in Helltide War Plans talent tree, such as Hellmouth, Writhe and Rot, and Meat Brothers, to ensure Hellwyrms consistently produce Maggots and increase Monster Power through Profane Mindcage, thus significantly increasing the experience gained from Diablo 4 monsters.
Simultaneously, you need to enter Nightmare dungeons with Forgotten Wisdom affix to obtain 15% experience bonus from Experience Well. If you can team up, you'll receive an additional 10% experience bonus, providing a greater experience boost for subsequent monster grinding.
Once you enter Diablo 4 Helltide, I suggest not rushing to find Hellwyrms; you should prioritize leveling up Threat Meter. Once your threat level exceeds half, the spawn rate of Hellwyrms in Helltide will significantly increase, allowing you to head to areas with high Hellwyrm density for a killing spree.
Since maggots summoned by Hellwyrms drop many experience orbs, combined with high Monster Power, group bonuses, and Mother's Blessings event buffs, each kill will yield an extremely substantial experience gain, significantly accelerating your Diablo 4 character's leveling and Paragon level progression.
March of the Goblins
March of the Goblins event returns. During the event, goblin spawn rate in Diablo 4 Sanctuary will be greatly increased, with various special goblins frequently appearing in the open world and dungeons.
Each goblin kill not only offers a chance to obtain legendary gear, crafting materials, and treasure bags, but also advances your event reputation. As your reputation level increases, the quality of goblin drops will also improve, making the later rewards even more substantial.
After completing all event reputation, you'll also receive exclusive mount appearances, badges, and other rewards. Several efficient farming methods are worth prioritizing.
Infernal Hordes
When you use Total Chaos node in Diablo 4 Lord of Hatred Infernal Hordes War Plan talent tree, the frequency of Chaos Waves will significantly increase. With enough luck, you might even encounter special waves consisting of large numbers of Aether Goblins.
While the loot from these Aether Goblins is relatively limited in value, the event reputation they provide is substantial, helping you quickly progress towards event rewards.
Treasure Breach NMD
If we were to rank the most rewarding gameplay during this event, Treasure Breach Nightmare dungeon would definitely be near the top. This dungeon boasts a goblin density far exceeding that of normal Diablo 4 dungeons; players will encounter multiple goblin groups in almost every area they enter.
Numerous goblins means more treasure bags, faster event reputation gains, and a constant stream of legendary gear drops. By combining D4-related enhancement nodes, you can further increase goblin spawn frequency and trigger special events like Goblin Retreat, thus gaining even more extra rewards.
While Treasure Breach Nightmare Sigils are rare drops, with the adjustments to Diablo 4 Lord of Hatred mechanics, their acquisition difficulty has significantly decreased, making them increasingly popular as the most worthwhile loot farming activity this week.
Open World
For players who don't want to frequently challenge high-difficulty dungeons, the open world remains the simplest and most direct way to participate in March of the Goblins.
During the event, goblin spawn rates increase significantly. Patrolling areas with high monster density will give you a chance to continuously discover treasure goblins. While the overall rewards aren't as consistent as Treasure Breach dungeons, its lower barrier to entry and simpler controls make it suitable for most casual players.
Disabling cross-platform play in Diablo 4 open world may also be helpful. This will reduce competition from other players for the same goblins. If possible, you can bring Subo as your mercenary; he will reveal all D4 enemies and materials in the area, helping you find goblins.
Mother's Blessings and March of the Goblins are starting simultaneously, making this one of the most valuable event periods of the season for Diablo 4 Lord of Hatred. Whether your goal is to quickly increase your Paragon level, stockpile legendary gear, obtain event-limited rewards, or prepare for the upcoming new season, this week is worth investing a significant amount of time in.
Diablo 4: Lord of Hatred Storm Shred Build Guide - Fastest Endgame Druid Meta Build for Pit Push & Boss Farming
Storm Shred is, without a doubt, the best and most enjoyable build I have experienced in Diablo 4. It all stems from the combination of the brand-new Storm Shepherd's Call and the most powerful Storm skills; thanks to this synergy, this build can effortlessly steamroll through all content in Diablo 4: Lord of Hatred.
Storm Shred boasts explosive damage output and is quite possibly the fastest build to come online currently available. Our core skills consume no resources, making this build incredibly fluid to play in any D4 combat scenario.
Next, we will dive deep into some of the key mechanics behind Storm Shred to help you unleash the full potential of this build in LoH.
Skill Tree
- Lightning Storm
- Shred
- Wolves
- Hurricane
- Earthen Bulwark
- Cyclone Armor
- Blood Howl
- Cataclysm
Executing Storm Shred rotation is incredibly simple, and Storm effects constantly reset our Ultimate skill cooldowns. Upon entering combat in D4, we first cast Hurricane to debuff our enemies. Next, we activate Lightning Storm; thanks to Hero of the Storm modifier, Storm will follow us wherever we move. Immediately following that, we activate our ultimate skill, Cataclysm, and begin casting Shred. Storm Shred will begin to obliterate everything in its path.
Lightning Storm
We invest 15 points into Lightning Storm and utilize Hero of the Storm modifier to ensure Storm follows our movements. We also employ Minimum Strikes modifier, guaranteeing that Lightning Storm always starts with a base of 2 strikes, thereby accelerating our damage accumulation. Additionally, we require Additional Strikes modifier; this increases the number of strikes as we stack Rampage charges - a buff we must strive to keep active at all times during combat in Diablo 4.
Shred
Shred is the primary damage-dealing skill in Storm Shred build. Consequently, we invest 15 points into it as well and apply Storm Shred modifier. This modifier is absolutely crucial, as it transforms Shred into a Storm skill, thereby allowing it to fully benefit from the bonuses provided by our Talisman. We also utilize Healing Shred modifier, as it significantly boosts the survivability and casting speed of Storm Shepherd Shred build in Diablo 4.
Earthen Bulwark
In Storm Shred build, Earthen Bulwark casts faster than in any other build. Earthen Bulwark features several crucial modifiers. The first is Travertine Bulwark; this modifier continuously grants us stacks of Resolve. We must strive to maintain these stacks as consistently as possible to fully capitalize on the strengths of Diablo 4 Storm Shred build.
Cyclone Armor
Cyclone Armor passively grants additional resistance. We also utilize Reversal Cyclone Armor, which pulls D4 monsters together, thereby maximizing our damage output.
Blood Howl
The single most important core mechanic for Storm Shred build in Diablo 4: Lord of Hatred is Blood Howl. Although your primary active skills rarely consume resources, 2-piece Storm Shepherd bonus grants increased damage based on the amount of Spirit consumed. Blood Howl continuously generates Spirit rather than Life, allowing us to maintain this maximum damage bonus almost permanently.
Thanks to Healing Blood Howl modifier, for 5 seconds after casting Blood Howl, hitting a D4 enemy restores 1% of your Maximum Life; this healing effect is doubled upon landing a Critical Hit. Furthermore, by equipping Malefic Crescent, Blood Howl is automatically cast every 4 seconds, creating an infinite loop within Diablo 4 Lord of Hatred that seamlessly integrates Spirit generation, Life sustain, and damage amplification, enabling you to rapidly farm Diablo 4 Items.
Hurricane
Weaken Hurricane applies Vulnerable effect to D4 enemies. Additionally, we utilize Derecho Hurricane; a single cast is sufficient to permanently activate Hurricane, dealing 100% increased damage.
Equipment
- Heir of Perdition
- Aspect of Glynn's Anvil
- Archdruid's Aspect
- Tibault's Will
- Aspect of Dominance
- Malefic Crescent
- Ring of Starless Skies
- Conceited Aspect
- Aspect of Inner Calm
- Crushing Aspect
The choice of equipment is paramount in Storm Shred build. The most critical piece of gear is Aspect of Glynn's Anvil. This aspect is exceptionally powerful in LoH, providing 4% damage reduction for every stack of Resolve we possess; consequently, we must pair this with gear on our Chest Armor, Pants, and Amulet slots that specifically grants Resolve stacks.
Totem utilizes Crushing Aspect, which permanently boosts damage by 65% while in Fortified state. Malefic Crescent on Amulet is a prerequisite for Storm skills to apply Vulnerable effect, while Archdruid's Aspect on Gloves significantly amplifies Critical Strike Damage. Heir of Perdition stands as your optimal choice for a D4 helmet.
Thanks to its astounding stats and sheer utility, Ring of Starless Skies remains one of the most powerful rings in Diablo 4: Lord of Hatred. Tibault's Will is an absolutely perfect fit for burst-oriented builds like Storm Shred; it provides substantial additional Damage Reduction, All Resistances, and Movement Speed, making it incredibly practical.
Talisman
- Seal
- Phoba of the Storm Shepherd
- Mlor of the Storm Shepherd
- Linta of the Storm Shepherd
- Fer of the Storm Shepherd
- Beru of the Storm Shepherd
- Dirge of Airidah
The core design philosophy behind Storm Shepherd set is to comprehensively empower our Storm skills, establishing them as the primary source of damage output within the entire build framework. Furthermore, it synergies exceptionally well with Diablo 4 skills that possess extremely high attack frequencies and incur significant Spirit costs.
Storm Shepherd set bonus grants Storm skills a 20% chance to cast twice, and a 5% chance to cast three times. When casting twice, you gain a damage bonus of up to 100%; when casting three times, this bonus reaches up to 300%.
This is undoubtedly the most central and potent feature of Storm Shepherd set, as it not only drastically boosts the overall damage output of Storm Shred but also continuously generates a massive volume of additional hits and trigger effects.
Diablo 4 Lord of Hatred Storm Shred build is a perfect fusion of sustain, devastating damage, and astonishing efficiency. It possesses virtually no weaknesses. Whether you are speed-farming The Pit or challenging high-difficulty bosses, this build will ensure you remain unstoppable.
Diablo 4 Lord of Hatred: Divine Lance Paladin Endgame Build - Easy Pit 110 Clear & Infinite Sustain
Divine Lance Paladin is not only incredibly fast to set up and fun to play, but also easy to pick up, making it the top choice for Paladin players looking to kick start their journey in Diablo 4: Lord of Hatred.
Currently, this build can clear Level 110 of The Pit in under two minutes. It boasts not only exceptional survivability but also offers an incredibly satisfying gameplay experience. All you need to do is hold down your attack button and rampage through the map; you can zip through Diablo 4's zones with lightning speed.
If you are looking for a build that is both engaging and enjoyable, or if your stash is currently overflowing with various Strength-based gear, then Divine Lance Paladin build is absolutely worth a try!
Core Mechanics
The core mechanic of Divine Lance Paladin is Resolve Stacking. Divine Lance Paladin possesses an exceptionally tall cap of +12 Maximum Resolve stacks; this is achieved by combining the effects of GA with Masterworking. In Diablo 4, every single piece of gear you equip must feature this specific stat bonus.
Such a massive accumulation of Resolve stacks grants you astonishing defensive capabilities, allowing Divine Lance Paladin to tank virtually any incoming damage in the game. However, a word of caution: because you have invested significant resources into stacking Resolve rather than allocating them to stats like Maximum Life or Armor, your Divine Lance Paladin will become extremely fragile the moment you lose the buff provided by Resolve.
This is a particularly critical point to keep in mind if you are playing on Hardcore difficulty. Fortunately, the solution is quite simple: whenever you begin a new dungeon run in Diablo 4: Lord of Hatred, simply activate your Fortress skill. In just about 1.5 seconds, your Resolve stacks will be fully replenished.
Gear
- Heir of Perdition
- Aspect of Glynn's Anvil
- Aspect of the Zealot's Covenant
- Tibault's Will
- Aspect of Interdiction
- Aspect of Redirected Force
- Crushing
- Ring of Starless Skies
- Light's Rebuke
- Revelator's Aspect
In Diablo 4: Lord of Hatred, the drop rates for Unique items are exceptionally high, allowing you to farm them almost continuously. You should be able to acquire the unique two-handed weapon, Light's Rebuke, with relative ease; it drops from bosses encountered during Tree of Whispers quests or while running Nightmare Dungeons in Diablo 4, making it a very accessible item to obtain.
Tibault's Will can completely resolve your Energy and Mana sustain issues. I recommend attempting to upgrade a pair of normal (white) pants in Horadric Cube to transform them into a Unique item; this method allows you to acquire Tibault's Will with relative ease, after which you can immediately equip and utilize it.
Thanks to Aspect of Glynn's Anvil, Divine Lance Paladin becomes incredibly durable. Aspect of Glynn's Anvil not only provides a massive boost to your defensive stats but also offers offensive benefits. Specifically, it grants you Fortress buff. When facing Diablo 4 Bosses or other formidable foes, simply activate Fortress skill; each stack provides a 4% bonus to your damage output, allowing you to instantly melt through enemies and secure lucrative Diablo 4 Items.
Skills
- Rank 15/15: Divine Lance
- Rank 15/15: Fanaticism Aura
- Rank 15/15: Defiance Aura
- Rank 11/15: Rally
- Rank 1/15: Falling Star
- Rank 1/15: Condemn
- Rank 4/15: Fortress
How should we utilize these skills in actual Diablo 4 combat? At the start of every new engagement, you must first cast Fortress to begin building up Resolve stacks. During combat, avoid mounting your horse, as doing so will cause you to lose any stacks you have accumulated. When facing Elite monsters or Bosses, be sure to promptly re-cast Fortress and Fanaticism Aura.
During battle, you can continuously and mindlessly spam Divine Lance while utilizing Falling Star for mobility. Activating Defiance Aura grants you Unstoppable status, thereby triggering the special effect of Tibault's Will. Cast Condemn approximately every 3 seconds to benefit from the movement speed buff it provides.
Once Fortress effect expires, immediately activate your Auras to trigger the effects of Resplendence during prolonged Diablo 4 Boss encounters. Ensure that you reposition or perform a stutter step at least once every 2 seconds to maintain the effects of Relentless. Falling Star serves primarily to ensure that you never run out of resources, while also providing some solid stat bonuses and damage boosts.
Runes
- Igni
- Ceh
- Bac
- Jah
This is a specific Rune configuration designed for boss encounters in D4. You must equip Bac Rune in conjunction with Jah. This specific Rune combination grants Divine Lance Paladin the ability to Teleport. Besides your innate Falling Star skill, you can now utilize Teleport to achieve even faster and more agile movement across the battlefield.
Furthermore, activating Teleport grants you Unstoppable status, which is invaluable for maintaining control over the flow of combat. You should strategically trigger this Unstoppable status at opportune moments to activate corresponding resource regeneration bonuses. Once these bonuses are active, any resource sustain issues you might face in Diablo 4 will be completely and permanently resolved.
By pressing Teleport key, your Diablo 4 character gains a powerful resource regeneration buff that lasts for a full 5 seconds. Defiance Aura and Fortress skills can also trigger this same effect; all these skills and Runes provide the benefits associated with Unstoppable status, granting you effectively infinite resources for the subsequent 5 seconds.
This means that in actual combat, you can largely ignore your resource bar, remaining fully stocked with resources throughout the entire engagement with no need to actively manage them.
Divine Lance Paladin achieves an exceptional balance across defense, sustain, mobility, and sheer visceral satisfaction. Not only is the barrier to entry for this build incredibly low, but it also allows you to experience a near-invincible, mowing down-hordes style of gameplay in Diablo 4: Lord of Hatred. Don't hesitate - switch to this build immediately, hold down your attack button, and use your Divine Lance to tear through the map!
Diablo 4 DoT Damage Guide: Snapshotting, Stacking Logic, and How to Maximize Your DoT?
If you've ever hesitated between gear stats and Paragon points in Diablo 4 Season 13, or doubted whether you've truly maximized your damage output in actual combat, then understanding the underlying logic of DoT might be the key to unraveling this mystery.
Unlike direct damage, DoTs don't unleash their full power in a single attack; instead, damage is calculated gradually and accumulates subtly. To truly master this type of damage, you need more than just stacking gear; you need a clear understanding of how the mechanics work.
Grasping these mechanics will allow you to more accurately predict the damage output of Diablo 4 DoTs, providing a rational basis for gear state choices and in-game operations.
Features
By default, all DoT effects in Diablo 4 cannot crit, cannot apply overpower, and benefit from additive damage stats and damage over time.
A DoT effect triggers a damage check every 0.5 seconds; this single calculation is called a tick. The sum of all ticks generated during the entire DoT period equals the total damage value indicated by the effect.
For example, a DoT that deals 200 damage over 5 seconds will be broken down into 10 ticks in Diablo 4, each dealing 20 damage. This splitting method ensures stable damage output and provides a basis for subsequent stacking calculations.
Types
- Bleeding: Physical damage
- Burning: Fire damage
- Corrupting: Shadow damage
- Frostbite: Cold damage
- Poisoning: Poison damage
- Sparking: Lightning damage
Snapshotting
Snapshotting is one of the most crucial features of Diablo 4 DoTs. A portion of the damage bonus is locked by Snapshotting the moment DoT takes effect and remains unchanged throughout its duration. For example, if a Diablo 4 target is vulnerable for 2 seconds, and you apply an 8-second DoT during this time, each tick of that DoT will retain up to 20% of the vulnerability damage bonus. Even if the target's vulnerability disappears after 2 seconds, the bonus continues until DoT ends.
Classification
Based on whether the damage is tied to a specific target, Diablo 4 DoTs can be divided into two main categories: Targeted DoTs and Non-Targeted DoTs. Regardless of the type, Diablo 4 system uses a unified time unit to advance damage calculation.
Targeted DoTs
Targeted DoTs are effects directly applied to the enemy's status bar in Diablo 4, such as Flay, Poison Creeper, Fire Bolt, and Touch of Death. These DoTs deduct remaining damage over time, and the remaining damage can affect the benefits of other related skills.
When you repeatedly use the same Targeted DoT skill, the effect of subsequent casts does not exist independently, but is merged with the unresolved damage on the target. Diablo 4 system records the current remaining DoT damage and recalculates a unified DoT when an additional effect is added.
Assuming the base stats of a Targeted DoT are: each cast inflicts 100 damage, lasting 5 seconds. If 2 seconds have passed after the first cast, the remaining damage is 60. Immediately after casting a second DoT, Diablo 4 system adds 60 residual damage to the new 100 damage, generating a new DoT that deals 160 damage and lasts for 5 seconds. This new DoT overwrites the original remaining time and is dispersed at a rate of 16 damage per tick.
Mathematically, Diablo 4's targeted DoTs exhibit a decaying growth pattern. With each additional damage, the residual value of the old damage gradually decreases, so the total damage doesn't expand indefinitely but rather approaches a stable peak. This design preserves the benefits of your other skills and Diablo 4 Items while preventing uncontrolled damage.
Non-targeted DoTs
Diablo 4's non-targeted DoTs don't directly attach to the target but instead take effect by creating a damage area or continuously emitted damage waves. For example, skills like Firewall, Incinerate, Blighted Corpse Explosion, and Blight will periodically tick as long as the target is within the skills area of ​​effect. This source of damage doesn't shift with target movement, and there's no concept of residual damage value.
The stacking logic of non-targeted DoTs is completely different. Because these effects are essentially damage sources rather than target states, multiple effects can coexist and operate independently. When an additional effect is placed on top of an existing one, their damage is directly added together.
This stacking method does not change the intrinsic properties of a single effect, nor does it have a total cap. The peak damage depends on how much you can make the effective windows of multiple effects overlap. Once casting stops, the damage diminishes with each stack, eventually reaching zero.
Tactical Implications
Diablo 4's merging mechanism for targeted DoTs means that continuous casting can continuously increase damage per tick, but the rate of increase decreases, making it crucial to accurately grasp the residual value changes after stacking. Non-targeted DoTs, on the other hand, require more precise positioning and casting rhythm. Because the damage is not target-bound, enemies lose damage input once they leave the area. Therefore, the effectiveness of these skills highly depends on area coverage and methods of restricting enemy movement.
In Diablo 4 Season 13 gameplay, you can maintain stable damage output through targeted DoTs while utilizing non-targeted DoTs to handle multi-target or mobile combat scenarios, thus building a more comprehensive and sustained damage output system.
Understanding the logic behind Diablo 4 DoTs not only helps you more accurately estimate damage output efficiency but also provides a rational basis for judgment in equipment selection and skill combinations. While damage over time (DoTs) doesn't have the immediate effect of direct damage, once you grasp its patterns, it often demonstrates astonishing cumulative power in prolonged battles.
What's Next for ARC Raiders after Expedition 4? | New Maps, ARC Enemies & Reward Changes Expected!
ARC Raiders just recently launched its latest Expedition 4 Update, and all players who decide to participate in this Expedition will experience this Reset. So, after this Expedition opens, what new content will players receive next?
This is still full of variables, but it won't last long.
According to ARC Raiders officials, the game will receive updates starting on May 12th, and every Tuesday thereafter. But what is certain now is that the next content update has been confirmed to be on the 26th.
In other words, the game updates before this may be some small changes, such as weekly store updates, and some other content additions and changes.
We can also see in previous adjustments that these contents will be similar to adjustments to the strength of Augment in the game, or changes to Weapon Durability.
Therefore, if nothing else happens, players will see the new ARC Raiders content on the 26th. Then, next, this article will help you sort out and predict the future development direction of games.
Review of recent updates
If you look back at the recent updates of ARC Raiders, you can find that it seems to follow a pattern: first a large update, then a small update, and so on.

Therefore, we believes that the upcoming monthly update may be more similar to the previous Flashpoint update and will have rich content, including the long-awaited new blueprints, new ARC enemies or new conditions.
As early as January of this year, we saw the official road map released by ARC Raiders, which pointed out the future development direction of the game for a third of this year.
But if you have been paying attention to this aspect, you will know that after entering May, the previous road map has become outdated, and the official has not released a new road map for a long time.
When will New Content arrive?
You can make speculations. In the near future, or even within a week or two, we are likely to see a road map again, indicating the direction of ARC Raiders updates in the next three to four months, giving everyone enough time to understand possible follow-up content.
It's been a while since we've had a big update like Riven Tides. So, in fact, we can assume that Riven Tides update is already a thing of the past for the game's officials.
Regardless of players' experience and feedback, official attention and interest in this version have entered a stage of decline. Their attention has now turned to new content, and they need time to fully prepare and promote the new content.
Therefore, this week naturally becomes the best window period. The current Expedition is more proof of this. During this period, players can focus on resetting their accounts, reaccumulating ARC Raiders items, and preparing for the next update.
Let us review for you players, before Riven Tides update was announced, players also experienced such a period. If this new content is also released according to this step, then we can well predict that future content updates may be carried out in this way.
It is undeniable that ARC Raiders officials do a pretty good job of keeping secrets, and they always like to bring unexpected surprises to everyone. When the last road map was released, it was only four days before Headwinds update. So this time, it is very likely to be the case.
In any case, the focus of all players this week is to complete Expedition, focus on Resets, missions, and Workbench. You can prepare ARC Raiders items for possible content updates.
What might new content include?
New Road Map
First of all, the new road map will definitely appear as soon as the official update news is released to fill in the outdated road map. And players generally reported that the information given in the last official road map was too vague and did not allow everyone to understand the detailed content.
Therefore, we believes that everyone can expect that perhaps in the new road map, there will be more detailed information, such as when new ARC Raiders items will be added, and in which update there will be new ARC enemies to meet players.
This kind of clear update content preview can also reduce players' speculation about possible update content, so that there will be no excessive expectations and subsequent disappointment.
New ARC Raiders Map
After this Riven Tides update, player feedback doesn't seem to be very good, and it doesn't live up to many people's expectations. Players have been waiting for months for this map, so any dissatisfaction will be magnified by this long wait.
ARC Raiders officials have discovered this problem and are likely already making preparations. As early as the first few months of this year, they have publicly stated that they are dissatisfied with the current game map and are planning to add larger and more diverse maps.
Previously, when Riven Tides update was released, some players found some clues in the updated game files that may represent new map.
Might include a cold map with chronic snow, and a new map with constant acid rain. These new maps will bring new ARC Raiders items for players to use, and there may also be some new game mechanics coming.
This most likely means that the official has a clear and ongoing plan to add more maps in subsequent updates, and the frequency of map updates will be increased, so there is no need to wait for a long time.
Adjustments to Reward System
You can observe that in this version, players are dissatisfied with the mission rewards of ARC Raiders.
Although many tasks allow players to unlock certain items, when players complete these tasks, the subsequent rewards do not change in any way, or in other words, these repeatedly unlocked items have almost no value to players.
Therefore, we can expect that ARC Raiders officials may make modifications to these in-game systems in subsequent updates so that players will not feel bored when playing the game content repeatedly.
No matter what, focus on Expedition 4 and get ready for the content update on May 26th. If you are following the latest content from ARC Raiders, hope this article can help you understand what may be coming next.
ARC Raiders Riven Tides Weirdest Easter Egg? Full Guide to Hotel Panorama Disco Room Puzzle!
It's been a while since ARC Raiders Riven Tides update, and recently, the game began its Fourth Expedition.
You might be all set for the upcoming content, eagerly awaiting its release. Or perhaps some raiders are already feeling a bit weary from the constant fighting and relentless raids.
So why not put down your weapons and complete Easter Egg the developers have included in this update: Hotel Panorama Disco Room Puzzle? It might offer a bit of relaxation for you or your friends amidst the intense ARC Raiders gameplay.
What is Hotel Panorama Disco Room Puzzle?
In Hotel Panorama of Riven Tides, there's a room that has puzzled many players—a derelict disco hall. It seems you could find a puzzle here, but no one has mentioned anything of value that can be obtained from it.

Yes, there is indeed a puzzle here, but unlike other puzzles, it doesn't reward you with specific rare ARC Raiders items or unlock a loot room. This puzzle offers no rewards, achievements, or experience points; its sole purpose is to be fun.
If you're a player who enjoys the fun puzzles and things in ARC Raiders, then this puzzle will definitely be to your liking. It might even give your teammates or opponents a little unexpected surprise.
What you need to prepare
If you want to show your friends this useless Hotel Panorama Disco Room Puzzle and see their reaction when all they get in return for their efforts is upbeat music and a constantly spinning disco ball; or if you want to create some funny video clips during gameplay...
Here are some things you'll need to prepare in advance:
- Batteries
- Wires
- Power Rods
- Speakers
- Voltage Converters
- Power Cables
- Electrical Components
Note that to complete this puzzle, it's best to prepare all the materials listed above beforehand.
This is because the materials required for the puzzle will randomly change within this list each time you enter a new raid, and you'll only know exactly which materials you need once you reach the destination.
Furthermore, it's strongly discouraged to search for these materials after entering the raid, as this not only makes you more vulnerable but also makes material acquisition highly unpredictable.
Therefore, to cope with this randomness, your best option is to prepare at least five of each possible material. Although each raid only randomly generates three required materials, to ensure you meet the puzzle's requirements, it's best to bring all of them.
This might take up a lot of space, so you can conveniently bring a friend along to enjoy the puzzle together. Alternatively, you can bring ARC Raiders items with the most Backpack Slots and try multiple times.
Where is Hotel Panorama Disco Room Puzzle?
To reach Disco Room in ARC Raiders, you first need to find the entrance to Hotel Panorama Azzuro on the east side.

If you are familiar with the map, go to the stairs on the east side of the hotel, enter the hotel from there, and turn left. You will immediately see the abandoned giant disco ball. The puzzle we need to solve is nearby.
It is highly recommended that you clear out ARC enemies around Hotel Panorama Azzuro before solving the puzzle.
This will not only prevent them from disturbing you while you are solving the puzzle, but also prevent them from attracting other raiders. Moreover, enemies lurking in this area usually have a good chance of dropping valuable ARC Raiders items.
How to solve it?
Once you have successfully found the location of the puzzle following the previous instructions, you will see that it is divided into upper and lower levels. You need to remember the locations of the three circuits that need to be repaired to solve the puzzle, and then repair the circuits in order.
First Circuit
After entering the hotel, walk along the balcony above. You'll easily find the first circuit; it will be indicated by special visual effects. It's interactive, and if you have the correct materials, you can repair it using the hints.
Second Circuit
After repairing the first circuit, jump down from the balcony on the right. You'll enter the disco. Search carefully; on the wall next to the stairs, you'll find the second circuit, which is sparking. Repair it as well, following the hints.
Third Circuit
Back in the disco, you'll see some tables and chairs. Keep walking forward until you find a black speaker; it's easy to spot. Go around to the back of the speaker, and you'll find the last circuit that needs repairing.
Start Disco
Once you've successfully found and repaired all three circuits, the rest is simple. Just return to the circuits in the same order and interact with them within the time limit to solve the puzzle and start the disco ball and music.
The only thing to be careful about is that when repairing the first three circuits, do not press the interact key again after using materials to repair them. This will start the puzzle's timer, which should be the last step.
If you accidentally activate it, you will fail Hotel Panorama Disco Room Puzzle. Any ARC Raiders items you used to repair the circuits will be wasted, and you will need to try again in the next run.
Is Hotel Panorama Disco Room Puzzle worth completing?
For players seeking high rewards, this puzzle might seem very uninteresting.
After all, completing it requires not only materials and time but also venturing into areas of Riven Tides with a high probability of player spawns and a high chance of combat.
And completing it offers no rewards—no achievements, no experience, and not even any proof to boast about to other players.
However, you still occasionally see this puzzle in ARC Raiders videos, and we can see different players, sometimes even strangers, sharing the music and lighting effects after completing it. This is precisely the charm of games like ARC Raiders; the players you encounter aren't necessarily enemies, although we usually assume that. They're actually just players like you, and it's perfectly acceptable to remain friendly.
Hopefully, this Hotel Panorama Disco Room Puzzle will help you relax amidst the intense gameplay of ARC Raiders.
Path of Exile 2 Martial Artist: Everything You Need To Know (5 Game-Changing Skills)
Path of Exile 2 will release Patch 0.5.0 - Return of the Ancients - at the end of this month. GGG revealed in a recent livestream that Patch 0.5.0 will introduce two brand-new Ascendancy classes. One of them, the new Ascendancy for Monk - Martial Artist - boasts incredibly creative and imaginative skill designs, offering immense potential.
However, if you're a new PoE 2 player, the sheer volume of terminology in GGG's livestream might have put you to sleep. What skills does it have? What makes it strong? How do you play it in practice?
Today, I will provide a detailed introduction to Martial Artist.
Core Skills
To understand Martial Artist in PoE 2 Patch 0.5.0, you first need to understand its four core skills:
- 1. Hollow Form Technique
- 2. Hollow Resonance Technique
- 3. Runic Meridians
- 4. Way of the Stonefist
Hollow Form Technique
Hollow Form Technique is the signature skill of Martial Artist in PoE 2 Return of the Ancients and is the core of the entire gameplay. You can select an attack target around you and create several mirror images of yourself near the target.
These clones, once created, will immediately copy a pre-set attack skill, attack your target, and then quickly disappear. This mechanism is very similar to General's Cry in PoE 1.
However, this powerful attack naturally comes at a cost. The number of clones is limited, their attack speed and damage are reduced, and the energy cost of the skill is increased accordingly. However, you can create two more clones by using Power Charge.
Hollow Resonance Technique
Martial Artist's second powerful skill is Hollow Resonance Technique, a very interesting damage-enhancing mechanism. Using this technique, you can attach ghostly bells to your back.
When you land a Critical Hit on an enemy with another skill, the ghostly bell on your back automatically emits a powerful sound wave towards surrounding enemies, dealing area damage. This skill significantly increases your attack power without putting any burden on the player.
Runic Meridians
The third skill for Martial Artist in PoE 2 Patch 0.5.0 Return of the Ancients, Runic Meridians, balances character build depth with defensive stat boosts. It's a passive skill, but very practical, allowing you to socket more runes into various equipment slots.
Specifically, it provides up to 5 additional rune slots: 1 for the head, 2 for body armor, 1 for gloves, and 1 for boots. While these extra runes may seem insignificant, their value is immense in the late game when building your own build.
Way of the Stonefist
This is also a powerful passive skill. Way of the Stonefist changes the base type of your equipped gloves to Fists of Stone and directly enhances all existing modifiers on the gloves.
Judging from GGG's livestreams, the enhanced glove modifier values ​​are astonishing. More importantly, GGG doesn't seem to mention whether this transformation applies to Unique Items, such as PoE 2 Hand of Wisdom and Action.
If it does, the potential power of this build will far exceed expectations. After all, high-quality unique gloves come with powerful special modifiers, and with the amplification from Way of the Stonefist, their strength is unimaginable.
If you don't have Hand of Wisdom and Action or other Unique Items, you can obtain them by defeating Pinnacle Bosses or by trading with other players using Path of Exile 2 Currency.
Reason for its Strength
Having understood Martial Artist's skills, the next question is, why is it so powerful?
This brings us to a famous Keystone Passive in PoE 2 Patch 0.5.0 Return of the Ancients - Hollow Palm Technique. When combined with Martial Artist's various skills, it greatly enhances Martial Artist's combat capabilities.
If you are new to PoE 2, you may not be familiar with Hollow Palm Technique. Specifically, its effect allows you to deal high damage "bare-handed": as long as your character is unarmed, all your Quarterstaff skills can be used normally as if you were wielding weapons.
Furthermore, in this state, your attack speed receives an additional bonus based on your Evasion Rating, with every 75 points of Evasion Rating providing a 1% attack speed bonus; your critical strike chance also receives an additional bonus based on your Energy Shield, with every 10 points of Energy Shield providing a 1% critical strike chance bonus.
Therefore, the core of Hollow Palm Technique is to encourage players to maximize their Evasion Rating and Energy Shield, maximizing the benefits of attack speed and critical strike chance. Martial Artist's Runic Meridians skill allows players to socket multiple runes into their equipment, making it easy to maximize these two attributes.
Of course, if you don't have such powerful runes, you can trade them with NPCs or other players using Path of Exile 2 Currency.
Furthermore, Martial Artist's Way of the Stonefist provides a significant stat boost to gloves, while Hollow Palm Technique enhances unarmed attacks. These two skills work together to allow players to easily deal high damage.
Gameplay Guide
Now that you understand the basic mechanics of Martial Artist in PoE 2: Return of the Ancients, let's look at some practical playstyles based on these mechanics.
First, you can use Hollow Form Techniques to create clones and utilize them in attacks.
Simultaneously, you can combine this with core talents like Unwavering Stance to become immune to enemy stun abilities, while maintaining high health and armor stacking.
Add some powerful PoE 2 Unique items, such as Mageblood - which permanently grants buffs from potions on your belt, further enhancing survivability and damage output.
In this gameplay, players can use a single key to control their clones, remaining almost immune to all damage while the clones unleash devastating attacks.
This concludes my detailed introduction to Martial Artist in PoE 2 Patch 0.5.0 Return of the Ancients. It's a very interesting and powerful Ascendancy, and we should see many Martial Artists in dungeons when Patch 0.5.0 is officially released. In short, I hope this guide has been helpful.
Why ARC Raiders Lost 50% of Its Players in Just Six Months?
In 2026, the shooting game market has long since moved beyond simply pursuing the thrill of gunfights. It has begun to explore elements such as survival, tactics, and teamwork. ARC Raiders was initially one of the most impressive titles in this wave.
ARC Raiders debuted in October 2025, attracting a large player base with its revolutionary gameplay design. However, less than six months later, its popularity plummeted from a peak of nearly 500,000 concurrent players to only about 10% of its former level.
Even after Riven Tides Update, its player count never returned to its peak. Why?
Awkward Update Speed and Boring Content
It all started at the beginning of 2026. After Embark launched its Cold Snap winter-themed event, Embark entered a month-long "silent period" - at the start of 2026, when ARC Raiders players were desperately craving new content, they didn't release any new information for three consecutive weeks.
When they finally made a move at the end of January 2026 with Bird City event, players found it to be a complete farce - instead of fighting new Arc enemies, players were simply rummaging through empty rooftops and abandoned chimneys. The thinness and repetitiveness of the content were laughable, and the game's popularity plummeted.
The subsequent ARC Raiders Shrouded Sky Update was even more tedious. While Embark introduced a new element - the map condition Hurricane - its gameplay was virtually identical to Cold Snap, except that the "health continuously decreasing" mechanic was replaced with a more subtle "shield continuously decreasing" mechanic. Many players felt this was simply blatant reuse of existing assets.
What angered players even more was the serious bugs plaguing ARC Raiders at the time. For example, when encountering Hurricane on the map, players could easily loot high-value Arc Raiders Blueprints. This allowed many players to exploit the bug to obtain large amounts of Blueprints, even creating multiple accounts to farm them, ultimately causing a severe devaluation.
These problems not only tested players' patience but also eroded the game's credibility in their eyes.
PvPvE Mechanism Malfunction
Another significant reason for ARC Raiders' declining popularity was the malfunctioning PvPvE mechanism. Embark's strategies for catering to different player groups contained fundamental logical contradictions.
For instance, the game featured a PvE-friendly matchmaking mechanism, intended to alleviate new players' fear of PvP duels with significant skill disparities, allowing them to farm resources safely against ARC enemies in an environment with minimal risk of being attacked by real players.
However, this adjustment precisely removed the game's core appeal. When you choose solo matchmaking, you can avoid encountering any PvP players for extended periods. When you finally get shot, your first reaction will likely be anger and bewilderment: "Why would a normal person prepare for this? I've played ARC Raiders for dozens of hours and never been attacked."
Furthermore, new players might assume they won't encounter PvP players and confidently bring powerful ARC Raiders items, only to have those weapons looted by PvP players if they get attacked.
The real irony lies in the fact that this "newbie protection" matchmaking mechanism is fractured: if you want to play with friends online, PvE friendly matchmaking completely fails, leaving you constantly at risk of being ambushed by enemy squads.
In addition, this mechanism creates conflict between PvE and PvP players, and because the problem remains unresolved, the tension between the two sides is escalating. When players are constantly embroiled in disputes and conflicts on forums, it becomes difficult for them to simply enjoy the game itself.
Disappointing Riven Tides Update
Embark released the most anticipated update for ARC Raiders in 2026 at the end of last month - Riven Tides Update. However, contrary to many players' expectations, Riven Tides Update isn't as fun as anticipated.
First, while designed as a three-star difficult map, its design flaws significantly increase its difficulty in practice. The open map is filled with Bastions, Rocketeers, Vaporizers, and the new ARC enemy, Turbine. The unreasonable number of these ARC enemies makes Riven Tides a "new player killer."
And what about veteran ARC Raiders players? Turbine's characteristic is its slow descent from the sky; its speed is very slow. Therefore, when veteran players face it, they only need to find Turbine's well-known weakness, throw a few grenades, and the battle is over instantly. Turbine offers them nothing new.
Secondly, Riven Tides gameplay loop is extremely boring. Players must don bulky Metal Detectors and traverse vast beaches, following faint audio cues in an attempt to dig up a tiny, laughably insignificant item, all while enduring the constant threat of being ambushed by enemy ARC.
The reward for all this effort is pitifully low - most of the time you only get something worth a few coins.
Furthermore, Riven Tides suffers from other design flaws: for example, the extraction mechanics are severely unbalanced, with an unprecedentedly low number of extraction points. While most maps have at least four extraction points, Riven Tides only has two, spaced a mere 100-200 meters apart.
Even more tragically, Riven Tides' terrain is incredibly open. When attempting to extract, you're faced with a desolate, undefended area, offering virtually no cover from the relentless enemy fire. This extremely illogical terrain configuration leads to inexplicable and utterly defenseless deaths. Many players, after experiencing this frustration, simply abandoned the map altogether.
Regardless, as a fan and player of ARC Raiders, and as a consumer of the game, I sincerely hope that Embark will take these issues seriously and provide players with a better gaming experience.
Helldivers 2 SMG-203 Gallant Guide: The Only One-Handed Medium Penetration SMG
In Helldivers 2, SMG-203 Gallant can be unlocked on the first page of Exo Experts Advanced Warbonds for 35 medals. It's a special variant of MP-98 Knight, sacrificing some single-shot damage for moderate armor penetration (AP3) and a longer barrel, increasing its muzzle velocity to 450 m/s.
Its appearance and mechanical design are inspired by the classic FN P90; both are compact bullpup submachine guns with top loading, downward ejection, and a futuristic warfare aesthetic.
Most importantly, SMG-203 Gallant is the only submachine gun in Helldivers 2 that can be operated with one hand while possessing moderate armor penetration - a completely new tactical combination. Let's analyze its attributes, compare its strengths and weaknesses, and see what role SMG-203 Gallant should play in your arsenal.
Advantages
SMG-203 Gallant boasts a top rate of fire and moderate penetration, making it particularly reliable against Automatons. It quickly and effectively eliminates mobs, and is superior to other SMGs in dealing with Illuminate enemies.
SMG-203 Gallant is also very effective against Veracitors and Gatekeepers. Against enemies like Scout Striders and Berserkers, a single headshot is enough to eliminate them because of its incredibly high rate of fire.
Its short bursts prevent you shooting at dying targets. Full-auto fire is best reserved for targets with high health, high durability, and low armor, such as Fleshmobs and Chargers.
Like most SMGs, SMG-203 Gallant is also one-handed, allowing you to carry other Helldivers 2 Items in your off-hand while holding the weapon in your primary hand. This allows SMG-203 Gallant to be used with SH-20 Ballistic Shield.
You can also carry important mission items, such as SSSD Hard Drive in Retrieve Valuable Data missions, or High Value Sample found in Fortresses in Super Helldive Difficulty.
Compared to MP-98 Knight, Gallant rifle also has a slightly higher muzzle velocity of 450 m/s, giving it a slight edge in long-range engagements.
Also Read: Helldivers 2: Hotfix Patch, Monetization Rework, and Ammo Types Teased - Full Developer Response
Disadvantages
In Helldivers 2, SMG-203 Gallant shares the same disadvantages as MP-98 Knight and AR-23P Liberator Penetrator: high ammo consumption; you can empty your magazine in just two seconds.
The high rate of fire means most bullets either hit already dead targets or miss entirely, and SMG-203 Gallant's greater recoil exacerbates this.
Furthermore, each bullet only deals 65 damage. If you want to quickly eliminate enemies, you have to empty your magazine. Killing a scout in Helldivers 2 consumes about 30% of a magazine, and reloading after running out of ammo is a real hassle.
This is especially true when facing fast-moving Bugs and swarms of enemies. SMG-203 Gallant is particularly disadvantageous against the new Bugs, as killing them will accelerate the movement of other Bugs, requiring you to use additional items to complement the weapon.
Most importantly, I feel this gun's role in Helldivers 2 is unclear. While it has its unique utility - it's a fast-firing one-handed AP3 weapon, which is certainly good - there aren't any specific enemies in Helldivers 2 that require it, and it can be easily replaced by other weapons.
If you need ammo with medium penetration, Reprimand is a better choice; it has higher power and more efficient ammo. If you encounter situations where you need to empty your magazine, you can choose Knight.
If you want a submachine gun with medium penetration, you can choose Reprimand. If you want a one-handed weapon, you can choose Stoker. SMG-203 Gallant lacks a specific enemy type of counter.
Attachments and Equipment
Regarding SMG-203 Gallant upgrades, I recommend using a Vertical Foregrip, paired with a Compensator and an extended magazine. The gun's initial Ergonomics is 75, which isn't very high, and the extended magazine further reduces it by 15. However, even with the low Ergonomics, SMG-203 Gallant's bullet spread is very concentrated, which is sufficient for use.
If you don't want to equip Compensator but want to slightly improve your Ergonomics, you can choose Muzzle Brake and Flash Hider, but both will significantly increase your vertical recoil. If you don't equip Vertical Foregrip, and the barrel doesn't have underbarrel, your bullet spread will be more concentrated, but the recoil won't be ideal.
I believe SMG-203 Gallant's strength lies in its instant-fire capability and the need for reduced recoil. Therefore, Compensator paired with Vertical Foregrip is the optimal choice, maximizing SMG-203 Gallant's potential.
In addition, this gun requires a larger magazine capacity, making an extended magazine necessary. For ample ammo, carrying B-1 Supply Pack is essential. You can also equip Reinforced Epaulettes, which provide a 30% reload speed bonus, allowing you to unleash ammo faster and boosting your DPS. Siege-Ready armor passive is highly recommended, as it compensates for ammo shortages and helps maintain ammo levels for SMG-203 Gallant.
While SMG-203 Gallant's ammo consumption is astonishing, it hasn't yet found a truly fitting role in Helldivers 2. However, its unique selling points are undeniable, promising a thrilling shooting experience. If you're looking for a novel experience, Gallant is definitely worth considering.
Torchlight Infinite SS12 Build Tier List: Sage is the New Meta! Complete S-D Hero Rankings for Lunaria
Unlike the class systems common in traditional games of this genre, Torchlight: Infinite features heroes as classes, further subdivided based on different characteristics, or what could be called subclasses, resulting in a wide variety of unique gameplay styles.
Now, we're in Torchlight: Infinite season 12, Lunaria. For most players, in a game where the core motivation is to improve character strength and reach a high enough level as quickly as possible within the season to efficiently acquire Torchlight Infinite flame elementium, a reliable character strength ranking is essential at the start of such a season.
Below, we'll categorize and rank all characters in the game according to their strength, from S-tier to D-tier. Get ready to choose the Torchlight: Infinite Lunaria hero that suits you.
S-Tier Classes
Sage
Sage is an outstanding and noteworthy new hero this season. She can create incredibly powerful top-tier builds through flexible skill combinations. Combining different Elixir Skill Effects, Mana Recovery, Life Recovery, and damage bonuses will greatly help players smoothly complete the game and quickly reach the endgame. If you have enough flame elementium, she is a hero worth investing significant resources in.

Rosa 2 (Unsullied Blade)
Rosa 2 continues to hold a leading position in Lunaria season with her strong presence. Although she has suffered some nerfs, her Mana Stacking and Mercury mechanic still qualify her as a top S-tier hero for early game progression.
Gemma 2 (Frostbitten Heart)
She hasn't received many changes this time. Her ability to deal massive damage and quickly eliminate enemies over a wide area still makes her a valuable addition to the early game progression this season. And she also possesses a very powerful ability to quickly acquire flame elementium.
Carino 2 (Lethal Flash)
Has received a significant buff after his rework. This update includes the ability for Projectiles to automatically return, changes to some skills, and a new mechanic that consumes ammo but deals more damage, further enhancing his hero strength.
Youga 2 (Spacetime Elapse)
Youga remains an S-tier hero as League Starter. Recent updates, including Lunaria and Twisted Spacetime, have further increased his hero strength.
Rehan 2 (Seething Silhouette)
He offers flexible and highly versatile gameplay. If you have a unique understanding of his kit, you can achieve excellent performance with his Berserk.
Erika 1 (Wind Stalker)
Erika 1 boasts the highly desirable high movement speed and bonus attack power, providing a very enjoyable early game experience and impressive endgame performance.
Erika 2 (Lightning Shadow)
She boasts a variety of popular buffs, and combined with her Critically Strike with Feline Figure, she often provides a surprisingly enjoyable experience during progression.
Erika 3 (Vendetta's Sting)
Erika 3 is a great choice for melee-focused Classes players, making her a top pick for progression. Combined with her Vendetta and inherent ability to deal extra damage, she can easily and naturally output significant damage.
A-Tier Heroes
Iris 1 (Growing Breeze)
Unlike before, when 40 stacks of Nourishment were needed to reach Full Bloom, Iris 1 (Growing Breeze) now only requires 10 stacks of Nourishment to reach Full Bloom with Spirit Magus. This undoubtedly gives her the ability to reach Full Bloom much faster. Furthermore, her Spirits have been buffed, making her a good choice as League Starter.
Iris 2 (Vigilant Breeze)
She is a more well-rounded and balanced option. Thanks to her Rock Magus, and with her Traits buffs, she might be a better choice as your League Starter than Iris 1.
Thea 3 (Blasphemer)
Thea 3 also applies Desecration to herself in Lunaria season, buffed Erosion Damage and her unique kit—which deals massive damage based on Desecration ability—make her quite strong in the endgame.
Gemma 3 (Flame of Pleasure)
She also received many buffs in the Lunaria version. The extra damage from her summons increases with the duration of Purgatory, making her a good character as your League Starter.
Carino 3 (Zealot of War)
Carino has undergone several changes, but if you have a unique understanding of build combinations, he's still a suitable early-game hero capable of dealing significant damage.
B-Tier Heroes
Youga 1 (Spacetime Illusion)
He hasn't undergone any major changes; if you're used to using him as your early-game hero, he's a suitable choice.
Selena 1 (Sing with the Tide)
Selena has a good kit, and her Tide effect has been somewhat enhanced, but her weak endgame completion ability makes her not a top choice for early-game progression in Lunaria.
Rehan 1 (Anger)
Rehan has lost some of his previous popularity; while he still has good damage output and a unique skill mechanic, he's clearly not the first choice this season, but you can try him if you like.
Rosa 1 (High Court Chariot)
Benefits from her Holy Domain ability, giving her excellent and powerful buffs in the game. She was a good choice in previous seasons, but hasn't received significant buffs in this Lunaria season, making her less competitive compared to other heroes.
Thea 2 (Incarnation of the Gods)
Thea 2 has been reworked. The developers have made significant adjustments to her abilities and added some new Traits. If you're curious about these changes, Thea 2 is also a decent character choice.
Thea 1 (Wisdom of the Gods)
This hero heavily relies on your use and configuration of her Divine Blessings. To achieve high buffs, you must efficiently and consistently acquire Focus Generation to support your poke, resulting in decent damage output.
C-Tier Heroes
Gemma 1 (Ice-Fire Fusion)
She possesses Cold and Fire skills and the massive damage they provide, there are many comparable characters available in the late game of this version.
Moto 2 (Charge Calling)
He has received a slight buff in combat and boasts equally impressive damage output, his gameplay is too mediocre and one-dimensional, so it's unfortunate that he only ranks at this level.
Moto 1 (Order Calling)
Moto 1 Suffers from the same problem as Moto 2, remaining in an awkward, non-mainstream position among all available heroes. Players always have better options.
Bing 2 (Creative Genius)
Whimsy Essence mechanic gives him some damage potential in the early game, but in the late game of the season, he still struggles to compete with the heroes mentioned above.
D-Tier Heroes
Carino 1 (Ranger of Glory)
He has not received any major adjustments and did not receive much attention in previous seasons. Perhaps choosing his other variants would be wiser and more in line with the trend of Lunaria.
Bing 1 (Blast Nova)
Unfortunately, neither of his variants has sufficient appeal, neither in gameplay nor in damage output. Clearly, players have better options. Developing him to a truly powerful level requires a significant investment of flame elementium.
For your convenience, the above class tier rankings are summarized below.
Tier:
- S-Tier: Sage, Rosa 2, Gemma 2, Carino 2, Youga 2, Rehan 2, Erika 1, Erika 2, Erika 3
- A-Tier: Iris 1, Iris 2, Thea 3, Gemma 3, Carino 3
- B-Tier: Youga 1, Selena 1, Rosa 1, Rehan 1, Thea 2, Thea 1
- C-Tier: Gemma 1, Moto 2, Moto 1, Bing 2
- D-Tier: Carino 1, Bing 1
As we all know, the first step to playing Torchlight Infinite Lunaria is choosing a hero. Therefore, this article aims to help you with your hero selection in the new season, helping you find a strong hero, or one you like, and begin your Torchlight: Infinite SS12 Lunaria journey.