Tech
Players Will Be Able To Experience New Zealand In Minecraft

To celebrate the upcoming release of A Minecraft Movie, which was filmed in New Zealand, New Zealand has teamed up with Warner Bros. and Mojang Studios of Sweden to create the world’s first New Zealand-themed module for the game “Minecraft”, inviting players to explore the beautiful land of New Zealand in the game.
Players will embark on a wonderful exploration journey in this New Zealand-themed module and experience a series of real-world activities. They can paddle a traditional Maori canoe waka across the bay of Abel Tasman National Park, go deep into Waitomo Glowworm Caves, and see countless glowworms create dazzling and charming scenes in the caves. Or they can look up at Milky Way under the starry sky of Tekapo and experience the magnificent scenery of New Zealand. Although this is a virtual adventure in the game, players can turn this virtual journey into a real dream journey by booking the same route and experience in Minecraft.
The game features six iconic destinations and experiences in New Zealand, namely Waitomo Glowworm Caves in Waikato, Rotorua in Bay of Plenty, Kapiti Island in Wellington, Abel Tasman National Park in Nelson Tasman, Lake Tekapo in Mackenzie, and Doubtful Sound in Fiordland.
Minecraft is the world’s best-selling video game, with global sales exceeding 300 million copies due to its wide appeal. Through this partnership, Tourism New Zealand can reach 70% of its core target audience in its major markets, who are the active players of Minecraft, making the game an important channel for Tourism New Zealand’s global promotion.
Tourism New Zealand CEO René de Monchy hopes that this innovative partnership will turn virtual game experiences into real travel inspiration, inspiring players to travel to New Zealand and experience its unique charm. Mr. De Munch said: “This is an invitation to players around the world to come to New Zealand and experience the infinite fun of this land. Through the game, we hope to provide players with an immersive experience and let them appreciate the wonderful things about New Zealand.”
This game module will be launched simultaneously with A Minecraft Movie co-produced by Legendary Pictures and Warner Bros. Pictures. The movie stars Jason Momoa and Jack Black and was filmed entirely in New Zealand.
Torfi Frans Ólafsson is the senior creative director of original content and entertainment for Minecraft, and the producer of A Minecraft Movie. He is full of enthusiasm for this cooperation. He said: “Filming A Minecraft Movie in New Zealand is an unforgettable experience. During the cooperation, the talent and creativity shown by the local New Zealand team perfectly interpret the values cherished by A Minecraft Movie: positivity, creativity and curiosity.”
“During the filming, we made full use of our free time to explore the magnificent scenery of New Zealand in depth. We took countless day trips around Auckland, and many people also went to South Island for a more in-depth exploration. When the filming ended, we felt very reluctant because there were still many places to explore. But like many team members, I have already started planning my next trip to New Zealand as a tourist.” Olafsson added, “New Zealand has many unique experiences that cannot be offered anywhere else in the world. We are very much looking forward to letting players appreciate the charm of this land through this New Zealand mod.”
What Strategies And Audio Settings Should You Use To Clearly Hear Footsteps In Call Of Duty?

In FPS games like Call of Duty, what you hear can be more important than what you see, which is why players rely on skills like Ninja, Dead Silence or Covert Sneakers to give themselves more chances of winning.
In general, it is very important to stay silent when playing games, as any player wearing a good headset can hear you a mile away. But this guide will introduce you to Soundwhore, a strategy that players rely heavily on good headphones to pinpoint the location of enemy players.
This requires you to turn up the volume of your headphones, sit quietly, and listen for the slightest scrape of the enemy player’s boots or even the rustle of clothes when the enemy player aims. But at the same time, it is most important that you set the best audio settings for this strategy.
Strategy
Hearing footsteps and accurately determining the location of enemies amid explosions, roars of vehicles and gunfire in any Call of Duty game is a very tricky thing, but that doesn’t mean there is no solution.
First of all, you need to stand still. If you stand still, you won’t confuse your footsteps with others. But please note that this strategy does not work in maps with large open areas, because your standing will attract more enemies.
Also, use silencers on your weapons as much as possible. This will ensure that you can hear everything around you and stay quiet. Be careful to stay away from the mini-map or compass. In addition to this in-game setting, you also need to use gaming headphones as much as possible, because even the cheapest headphones are better than relying on TV or desktop speakers. The noise of the environment will make it more difficult to determine the location of the enemy.
Last but not least, if you are listening to footsteps, don’t be afraid to tell your teammates and ask them to keep quiet. I don’t think any teammate will still make a fuss in this situation unless he doesn’t want to win the battle.
Optimal Audio Settings
After you have some strategies for listening to the sound in Call of Duty series of games, you should learn some optimal audio settings to enhance the usefulness of these strategies. Here are the specific setting values ​​and options.
- Audio Mix: Headphones Bass Boost or Boost High
- Master Volume: 80
- Music Volume: 0
- Dialogue Volume: 60
- Effects Volume: 100
If you often suffer from the high-pitched ringing in your ears when you are hit by flashbangs or stun grenades, you can also turn on REDUCE TINNITUS SOUND option in the advanced settings, which may reduce the impact of this sound on you.
The above audio settings are universal for all devices that can explore Call of Duty, but if you are using PC, you can turn on your headphone boost in the speakers in your taskbar and turn on the loudness equalization setting, which will give you a better gaming experience!
Avowed’s Magic Pistol Is Not Found Until The End Of The Game

Avowed fans know that there are many great pistols in Avowed, and the best of them is Magic Pistol. The best always comes last. As far as we know, players can only find this best pistol in the last area of ​​the game, Galawain’s Tusks. Below, we will give you a detailed understanding of the basics of Magic Pistol and where to find this handy weapon.
Features
Foe-Seeker Passive Bonus
As the best pistol in Avowed, Magic Pisto comes with Foe-Seeker passive bonus. This function allows your bullets to automatically seek and target enemies. This undoubtedly reduces the pressure of perfect aiming and helps you better eliminate enemies. Isn’t this a powerful ability?
Infused Shot Enchantment
In addition, Magic Pisto comes with Infused Shot enchantment, which allows your Power Attacks to deal huge Stun damage. You can choose one of two permanent upgrades to upgrade this enchantment.
- Unstable Shot: Power Shots can also cause moderate Stun damage to surrounding enemies.
- Pistoleer’s Grace: Killing any enemy will increase your reload speed by 50% for 10 seconds.
Location
Now that you know the function of this magical pistol, I think you must be curious about where this pistol can be found. As far as we know, Magic Pisto is located in Ekidan Workshop in Galawain’s Tusks, which means that you can’t get it until the end of the game. But good things are always behind, and Ekidan Workshop is on the far left of Slumbering Fields, which is the last area of ​​the game.
After entering, the player will jump from one place, and then you will find a staircase. Going down the stairs, it is not difficult to find a hidden entrance covered by broken wood. All you need to do is break all the wood and enter a new room to find a treasure chest. Magic Pisto you have been thinking about is placed in the treasure chest.
It’s hard to imagine how cool it is to have such a magical pistol that can automatically aim at the enemy. It can be said that as long as you have this weapon, everyone can be called a sharpshooter. Anyway, play Avowed. Even if Magic Pisto can only be found in the late game, the joy it brings you is unparalleled.
How Does The Network Test Of Elden Ring Nightreign Perform On PS5?

When I opened Elden Ring Nightreign on PS5 and started the test experience, I was first deeply attracted by its dim background of blue and black. At the same time, the unforgettable background music sounded at this time. Seeing the people falling behind the protagonist, I knew that this journey was still full of challenges.
Exquisite World Design And Strong Sense Of Atmosphere
Elden Ring Nightreign still follows the clever map design and more immersive atmosphere of Elden Ring. It starts in the misty forest with interlaced light and shadow. Looking around, every leaf and every blade of grass are lifelike, enough to see the sincerity of the production team.
Compared with Elden Ring, the newly added dynamic weather system gives me a refreshing experience. In the rain and fog, the forest looks more mysterious and tense, and the enemy seems to be lurking in a corner to give you a fatal blow. The unknown field always inspires me to explore every corner of the forest. Maybe in the next second you will find a story buried deep in the depths and embark on an unforgettable magical journey.
Familiar Combat Experience Brings The Same Fun
The rich classes in Elden Ring are still retained in this work, and the numerous class choices also allow players to experience more fun in one game. When facing strange and unknown monsters, players not only need to react quickly but also need to have a certain strategic thinking. For example, if you choose the Warrior class when creating a character, which is mainly melee combat, the probability of being injured in battle will be greater. At this time, we should consider allocating more Flask of Crimson Tears and reducing the number of Flask of Cerulean Tears.
New Multiplayer Matching
Compared to Elden Ring, the core gameplay of Elden Ring Nightreign is to team up with multiple people to defeat the boss. Players can match teammates through the system to defeat powerful enemies together and explore hidden areas together. In the process of teaming, players can cooperate with each other through voice communication, and orderly cooperation will give the enemy a more fierce attack.
Matching is not limited to PVE, there is also an exciting PVP mode, which brings players a new experience. Fighting with players requires more wisdom and skills.
All in all, Elden Ring Nightreign is a work worth looking forward to. If your hobby is to explore the unknown world and crave fierce battles, then this game will be your best choice.
What Is It Like To Play Astro Bot With A Child?

Some seemingly routine, mundane activities, like what you do every day, will look different when you do them with a child. For example, playing Astro Bot with a child will give you a whole new experience and perspective.
Is Astro Bot Really Easy?
As we all know, Astro Bot is a 3D platform game where players control the title character, a small robot named Astro Bot, by using the DualSense controller. Doesn't it sound simple? Or is it?
Of course, it is more than enough for an adult who is proficient in video games to play Astro Bot. Because in this game, you only need to use four simple verbs, you can run, jump, punch and spin. There are other uncommon actions, such as pulling the rope, but even so, you only use three buttons-Left Stick, X and Square.
However, when you open the game interface with a seven or eight-year-old child, the problem seems to arise. He doesn't control the camera, and you may find yourself struggling with how to manipulate it to accentuate cool shots or just make it flow. It's second nature. Apparently, this game isn't as easy as you think it is.
What's The Difficulty?
As mentioned above, the game requires touch controls. Controlling the camera can seem like a challenge for kids, as well as adults who don't play console games. This wasn't as much of a problem in early 3D games, because, paradoxically, the camera controls were much worse. The game did a lot of the heavy lifting for you, positioning the viewpoint where you needed it or giving you a limited range of choices.
Astro Bot has a similar perspective to Super Mario 64, but instead of turning the camera in set increments like Super Mario 64, it gives the player full control. When playing Astro Bot with a child, the inexperienced kid will only turn the camera when it absolutely needs to. So he'll run into a wall, lose sight of Astro completely, and get stuck. Only then, out of necessity, will he try to turn the camera.
As we know, returning to this full control scheme before 2025 may be difficult, you have to give up some control. If you don't have experience using R3 to frame the view, the old method is easier because it reduces the amount of work your hands have to do.
Playing this seemingly simple game with a child seems to bring some thinking to the game. When you see the world through a child's eyes, it is obvious that there is a new perspective on everything.
Dark Souls 3 Seamless Co-op Mod Launched

Just a few weeks ago, Yui, the creator of the seamless mods for Elden Ring and Armored Core 6, announced that he would be making a seamless mod for Dark Souls 3. Now that the beta version of the mod has been released on NexusMods, the mod is basically in a usable state.
Players who have experienced the seamlessness of Elden Ring know what this mod feels like. This mod will remove many of the restricted areas of the map that cannot be connected online, and truly allow players to stay in co-op throughout.
Seamless Co-op Mod
The seamless co-op mod allows you to play through the entire game of Dark Souls 3 with your friends, without any restrictions. This means that from the tutorial to the final boss, you can play it co-operatively. For many fans, this is really a dream.
The key to this mod is that if a player dies, they will respawn at the last bonfire they were in, and it will be the same world without interruption. And defeating bosses and clearing areas will not send co-op players home.
All fog walls or barriers that usually restrict multiplayer areas have disappeared, all NPC dialogue and discussion activities are synchronized, and when a player rests at a campfire, the entire world state of everyone is reset. In addition, game progress events completed in online games will also advance the game progress in your own world.
The mod supports up to 6 players, which means you can connect with up to 5 friends. The mod also completely remodels the peer-to-peer connection system of “Dark Souls 3” using Steam’s newer network API. Therefore, players can expect a more stable and powerful multiplayer experience.
Will Players Be Banned For Using This Mod?
FromSoftware strictly restricts players from using mods. If a player uses a mod while online, it won’t take long for your account to be restricted from logging in, or you will be thrown into a special server where you will be with other cheating players.
But this mod will not get players’ accounts banned. It will generate a separate archive and does not use Dark Souls 3’s server, so players using this mod will not be thrown into a cheating server from FromSoftware.
If you want to switch back to the normal server, just start the game normally from Steam. If you are worried, delete this mod completely and thoroughly after you and your friends have finished the game.
Not Perfect
As mentioned above, this mod is not perfect yet and still has bugs. Currently, some players have encountered a bug. After being killed by Judge of Ashes Gundyr, the boss that the player needs to face after rebirth becomes Champion Gundyr. In addition, there are still some bugs, big and small, waiting for the author to fix.
Valve May Release A Standalone VR Headset In 2025

Valve’s standalone headset, codenamed “Deckard”, has long been rumored, and speculation has continued since data miners first discovered relevant information in January 2021. Recently, the whistleblower and data miner “Gabe Follower” once again broke the news that Deckard will be released before the end of 2025 and priced at $1,200.
Gabe Follower posted on his X platform: “Multiple sources have confirmed that Valve plans to release a new standalone wireless VR headset (codenamed Deckard) by the end of 2025. The current price of the complete package is $1,200.”
Gabe Follower also revealed that Valve will release “finished” games or demos specifically for Deckard.
Notably, Gabe Follower pointed out that the $1,200 price “will be sold at a loss” and speculated that Deckard will use the same SteamOS as Steam Deck handheld, but adapted for VR.
Gabe Follower claimed that “one of the core features is to play flat games already on Steam Deck on VR big screen, without the need for a PC.” He also said that closed-door demos may begin soon.
Gabe Follower has accurately leaked multiple Valve projects in the past, including information about Counter-Strike, Half-Life and Valve’s upcoming PC shooting MOBA game Deadlock, but still recommends treating this news with caution.
Even if this leak is not inside information, Valve is clearly preparing XR-related products. Leaked 3D models hidden in the November 2024 SteamVR update appear to show a new VR motion controller called “Roy”.
Roy controller is different from the standard VR motion controller layout and seems to provide a more traditional gamepad-style button layout, which will enable a 1:1 input experience between flat games (in a virtual environment) and Steam Deck.
Persistent rumors claim that Deckard may include PC VR wireless streaming capabilities, eye tracking, and perspective AR capabilities, which may make it a competitor to Meta Quest and/or Apple Vision Pro.
This is not the first time Valve has tried gaming peripherals. Valve released the Valve Index in 2019, which was the best VR headset on the market at the time and priced at $999. The headset was bundled with Half-Life Alyx, but sales were poor. Valve’s Deckard may be able to bring new surprises to the gaming industry, but how many players will really buy it is unknown.
Monopoly Go May Become Hasbro’s Top Star

Even if you don’t play games, you must have heard of Monopoly Go. As a Go game with Monopoly Go stickers as its core, you can earn money and interact with friends and family from all over the world while exploring the ever-expanding universe of Monopoly Go!
This multiplayer board game was developed by Hasbro. If you don’t know Hasbro, then you must know Transformers, Power Rangers, or My Little Pony. All of the above are products under Hasbro.
It is an American multinational toy manufacturing and entertainment holding company founded on December 6, 1923, and owns trademarks and products such as Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast.
According to what we know, Hasbro's digital game revenue in 2024 reached 472 million US dollars, of which $112 million came from Monopoly Go, a ratio of up to 25%. As we all know, Hasbro has very famous IPs and products, so what exactly makes this free game so profitable for the company?
Possible Reasons
Large Number Of Fans
According to the Guinness World Records, this is the most popular board game, no doubt about it! The huge fan base has made Monopoly Go more and more well-known, and it has become popular all over the world in less than half a year since its launch.
You can experience the classic fun and visual effects in this game, or you can socialize with friends. You and your friends make full use of this multiplayer mini-game, temporarily stop pranks, and work together to get fun and rewards. It’s like a snowball effect, old players bring new players into the industry, and finally everyone is addicted to the world of Monopoly Go.
Paid Items
Although Monopoly Go is a free game, you can also spend real money to get some in-game items, such as Monopoly Go stickers or dice.
It is worth mentioning that another feature of Monopoly Go is the recurring mini-game Treasure Hunting, where players can find hidden items through the game to get rewards. Like other activities, these mini-games have themes and can only be played for a short time, usually a few days. All Treasure Hunting revolves around the basic gameplay, that is, clicking on the squares on the grid to reveal the items. During this period, players can get more dice from the store to get limited items.
Team Strength
Data shows that Hasbro’s business digital and licensed game revenue increased by 22% year-on-year to US $471.7 million. The revenue growth is undoubtedly inseparable from the collaborative efforts of the entire team. Hasbro CEO Chris Cocks expressed pride in the team's efforts, which not only improved operational efficiency but also significantly improved the performance of the toy business.
Similarly, the developer also said that it will expand the coverage of intellectual property through excellent partnerships, continue to focus on operational rigor and predict the future of games.
Unfortunately, overall, Hasbro’s full-year revenue fell 17% year-on-year to US $4.1 billion, which Hasbro attributed to the divestiture of E One. Therefore, we also speculate that Hasbro will focus on mobile games and digital entertainment in the future. Monopoly Go may become Hasbro’s top flower.
Warner Games Announced The Cancellation Of Wonder Woman Game

Warner Games has had a very bad fate in recent years. The consecutive failures of Suicide Squad and Gotham Knights have made them tighten their game business, and many games that are being developed or operated have announced their cessation. Wonder Woman, which was still in normal development some time ago, also received bad news.
Development Termination
Warner Bros. recently confirmed that Wonder Woman game produced by Monolith Productions has been canceled, and studios such as Monolith Productions, Player First Games and WB San Diego will be closed.
Warner said that this decision was based on “strategic direction adjustment” and that it would re-examine the development studios and investments in the future, focusing on core IPs - Harry Potter, Mortal Kombat, Game of Thrones and DC, to create better game content.
Player Reaction
The cancellation of Wonder Woman has sparked a lot of discussion among players. Vara Dark released a video commenting on the current status of Warner’s game business. She pointed out that Warner Games has been in a state of turmoil in recent years, with multiple projects performing poorly, including a loss of $100 million for Multiverse Battle Royale, and the huge losses brought by Suicide Squad: Kill the Justice League. The total impairment of the entire game business has exceeded $300 million. She believes that the cancellation of Wonder Woman has undoubtedly made the situation worse.
Vara Dark also mentioned that many players, including herself, were disappointed with the decision, especially for Rocksteady’s Batman series. She believes that Warner has obviously allowed “suspicious people” to control these studios, Rocksteady’s Suicide Squad has problems, and Monolith is facing a similar fate, and even the studio has been closed. This means that we may never see Monolith bring new works such as First Encounter Assault Recon or Middle-earth. She thinks this is both regrettable and sad.
Vara Dark also recalled Nemesis system introduced by Monolith in Middle-earth. This innovative mechanism gave the enemy a unique personality and behavior pattern, greatly enhancing the immersion and playability of the game. Although Monolith has applied for a patent for this system, this idea may now be buried by Warner.
Vara Dark also questioned Warner’s strategy of building games around core IPs. Because both Wonder Woman and Middle-earth are developed based on these IPs, the practice of shutting down Monolith seems extremely contradictory. She pointed out that since Wonder Woman debuted in 2021, Warner has hardly publicly shown any gameplay or character models, and the game has undergone multiple remakes. She speculated that Warner may have planned to transform it into a live service game from the beginning, but after seeing the poor performance of games like Multiverse Smash, it chose to return to the stand-alone mode. Frequent direction adjustments ultimately led to the game’s difficult birth.
Warner Bros.’ plan is to continue developing Batman series of games. This time the game will be set in the future and accepted by the studio that created the Batman Arkham series. The game is expected to be released after 2027. I hope this Batman will not suffer the same fate as Wonder Woman.
You Might Have A New Way To Kill Orin In Baldur’s Gate 3!

As you explore Baldur’s Gate 3, you’ll inevitably encounter Orin the Red, one of the most formidable foes in the game, even more difficult to defeat than Netherbrain in Honour Mode. This is because of its combination of unstoppable stacks, powerful boons, and abilities like Power Word: Kill and Bhaal’s Edict, which makes her difficult to defeat unless you’re in the strongest possible party.
But now, there’s an easier way to defeat Orin the Red without having to see her terrifying Slayer form, by disguising yourself as Orin’s clone and then killing her. If you face this encounter, follow this guide to defeat this powerful enemy and claim the final loot.
Steps
First, you’ll need to defeat Orin in Rivington by casting a high-damage ability on her while she’s disguised as Lens the Journalist and using non-lethal attacks. Make sure you hit it for a few hundred times, so that you don’t trigger the dialogue with Orin. Then Orin’s undisguised form will appear, and after the previous operation, even if you hit this enemy’s health to 1, it will not trigger the dialogue response.
Afterwards, Orin will appear in the party camp disguised as an orphan named Yenna, but this also requires some triggering conditions: first, the entire camp is infiltrated by Orin, and Lae’zel, Halsin, Minthara and Gale are all away from the camp. This mechanism theoretically works for all replaced characters, but you need to lock the target in advance, otherwise you may accidentally hurt your teammates.
When you use an Illithid Power called Ability Drain, the character replaced by Orin will appear with a red mist effect, which can be used to identify the disguised person. If you want to kill this disguised Orin with one blow, you may need to set up some explosives or use some very powerful attacks, which will at least ensure that you deal with many damage to it.
Once you defeat the pretender, you will receive a notification that Orin has been defeated, but oddly, you won’t find her body in the camp. This requires you to go to Bhaal’s Temple, where you’ll see a pile of blood clots where Orin usually stands, including one of her Netherstones, which will require you to defeat some of her followers, but this will be much easier than fighting Orin.
Although Orin’s shapeshifting ability is threatening, you can use some strategies to resolve it cleverly. For example, you can completely avoid defeating Yenna, the disguise of Orin, before entering Bhaal’s Temple, and instead knock her unconscious but not fatally, so that you and Orin will be forced to fight you as Yenna in the final battle, which will put the entire battle under your control.
In addition, you can also release area skills such as fireballs or acid sprays to cause splash damage to the positions of your bound teammates, which will bypass the invincibility mechanism that Orin has when she becomes Yenna and directly causes more damage to her. When you use this kind of operation repeatedly, you will find that the entire battle has not entered a very difficult stage.
The above are some strategies and specific methods for you to defeat the very powerful Orin in Baldur’s Gate 3 at this stage successfully. In general, you can rely on these strategies and skills to help you complete the combat tasks in the game, but you must first enhance the character’s damage ability and defense ability, which is the most important. I wish you a happy game!
Apex Legends’ New Theme Song CHAMPiONS Was First Performed By SiM In Sapporo!

Do you like team battles? Do you like bright and vivid game colors? Do you want to feel the tense and exciting escape atmosphere in the game? Enter Apex Legends and all these needs will be met! What’s more interesting is that if you have recently started playing Apex Legends or paying attention to related information, you can also hear the game’s new theme song CHAMPiONS!
The theme song was created by the Japanese metal band SiM. In terms of musical style, it is a vibrant folk song. The inspiration comes entirely from the background world view and other settings of Apex Legends. It aims to use SiM’s unique artistic style to show you a crazy but attractive Apex Legends from the auditory perspective.
Where Was CHAMPiONS’ First Performance?
The song was first revealed in a post published by Apex Legends on its official X account on January 23 this year. The real global premiere was on the fourth day of Apex Legends Global Series 4, which was February 1, and this series was held in Sapporo, Japan.
As the largest game market for Apex Legends in the world, it is not surprising that the competition is held in Japan. The singer SiM band, which is also from Japan, not only adapts to the game in terms of music style but also has many members, including the lead singer who are loyal players of the game.
How Was The Performance?
On the day of CHAMPiONS’ performance, the atmosphere reached a new climax under the background of the game contest that had lasted for many days. There were not only fans wearing their favorite game team uniforms but also enthusiastic players who directly cosplayed game characters. As the music sounded, the enthusiasm of the crowd on the scene could almost ignite the entire Sapporo!
There is no doubt that SiM used CHAMPiONS as the beginning of the performance, satisfying the game fans who had been looking forward to it for several days and showing the charm of Apex Legends in the field of music. The song’s English lyrics even directly referenced lines from the game, further evoking cheers from the players and audience. The band then performed their own hit song The Rumbling, released in 2022, which is also one of two songs SiM has produced for the popular anime Attack on Titan.
SiM Band And Apex Legends
SiM lead singer MAH said that he has been playing Apex Legends almost since its release, so it was a very special and surprising experience to be able to write a song for the game with his partners, not to mention the opportunity to perform it for the first time directly at the competition.
Interestingly, the night before the show, lead singer MAH and guitarist SHOW-HATE also played Apex Legends in a tournament held for content creators, ALGS commentators and specially qualified fans.
In short, as video games develop, both its derivative competitive games and game music are gradually forming their own markets and audiences, thus feeding back to the gaming industry and benefiting both sides.
Do Players Really Have So Much Time To Play Games?

According to Clawsomegamer, a recent study shows that 40% of PC players play less than 5 hours a week, while console players play slightly more than PC players. In addition, 39% of console players play 10 hours a week.
Players Don’t Spend Much Time Playing Games
Key points of the study:
- Two-thirds of PC and console players play less than 10 hours a week.
- 36% of console players play less than 5 hours a week.
- 40% of PC players play less than 5 hours a week.
This study raises an important question: Are games too long now? Is this the reason why players play less? Is the game too long?
The study believes that many modern 3A games are too long for players with daily jobs. The data also supports this view, showing that most players (especially PC and console players) play less than 10 hours a week, and a considerable number of them even play less than 5 hours.
This means that 100-hour RPGs, sprawling open-world games, and bloated online service models are no longer viable for most players.
The problem isn’t just that games are too long, but that people generally believe that games have to be big to be worth the money. The report notes that the average length of games is increasing year after year, but not all players are able to complete these lengthy games. Trophy and achievement data also confirm this: as game time increases, completion rates decrease, and players are less likely to buy sequels.
Games Need To Change
Some recent games, such as Avowed, have begun offering players the choice of a 15-hour lightweight narrative experience or a 40-hour cinematic adventure, which may be one solution.
If more games adopt this model, it may narrow the gap between time-poor players and those who prefer longer experiences.
Another revelation is that the game industry should rethink its obsession with game length. Instead of extending game time with resource-consuming filler content, it is better to sell shorter, more compact experiences. For older gamers who have jobs, families, and other responsibilities, their time is not so flexible.
In addition, games should also focus on cultivating their own players. Each generation of players has its own game. Mario, Street Fighter, Monster Hunter, League of Legends, Fortnite... Players will not and cannot play your game all the time. Instead of filling the game with redundant and complicated content, it is better to focus on how to attract new players. Just adding to old games will only result in players who want to play not having time to play, and players who have time not wanting to play.