Cornell Otto
I'm always keen to share what happens when I play games and a little bit of my humble opinion on games of all kinds. I am super happy to discuss the gameplay and mechanics of related games and more with you.
How to Get Powered Descender in ARC Raiders Fast? – Blueprint, Crafting & Tips
Statistics show that fall damage causes players to fail raids far more often in ARC Raiders than against any ARC enemy, a situation that has been widely complained about. Therefore, the developers have effectively addressed this issue by adding Powered Descender in the recent Riven Tides update.
Equipping it before jumping from a rooftop or tower will slow your descent, allowing for a safe landing. However, obtaining its blueprint requires some targeted searching, and crafting it requires a specific level crafting table and two components.
This article will guide you through the details of the new Powered Descender in ARC Raiders, helping you acquire and use it more quickly.
Item Usage Mechanics
Powered Descender is a useful device that slows your descent when jumping or falling from a height. However, the device requires a charging time to activate, so you need to deploy it before jumping, not during the fall.
If the energy runs out while you are still falling, the device will deactivate, and you will take normal fall damage for the remainder of your fall. Therefore, always plan your descent carefully before jumping.
Additionally, please note that Powered Descender has a limited charging time. If you jump from an extremely tall building, the device may lose power before you land. Please test it on a lower building first to familiarize yourself with the charging time.
How to obtain Blueprint?
Like all other Blueprints in ARC Raiders, ARC Raiders Powered Descender Blueprint does not have a fixed spawn location. This means you will need to rely on the random drop of containers, rather than being guaranteed to get it from chests.
However, currently, Hotel Panorama Azzurro, located in the western part of Riven Tides map, is the most popular drop location for this Blueprint. The hotel's compact layout allows players to find various types of containers within a limited space. Since the game update, players have consistently found Powered Descender Blueprints there.
If you want to acquire Powered Descenders faster, the following three strategies can significantly increase your Powered Descender Blueprint drop rate. Let's take a look:
After landing, prioritize areas with higher item drop rates. Night raids double the drop rate for all blueprints. If time permits, try to go during night raids.
You can carry Dockmaster's Detector, which will reveal normally invisible buried containers in the sand. These containers may contain Powered Descender Blueprints.
You don't need to empty Hotel Panorama Azzurro every time. Attack the higher-level Raider Containers and Commercial Lockers first, then evacuate. Repeat this process during multiple raids to improve efficiency instead of spending the entire game time in one building.
How to craft?
After the blueprint is in your inventory and you've safely evacuated, return to Speranza and open your crafting station. Powered Descender is crafted at Utility Station, but only if you upgrade it to level 3. If your Utility Station level is lower than this, you'll need to upgrade your station to unlock the recipe, as lower-level stations won't offer this option. You can prepare for this in advance.
The two materials required to craft this item are a Power Rod and a Turbine Compressor. Theoretically, a Power Rod can drop as loot, but its drop rate is extremely low, making it very rare. Don't rely on luck to find it; crafting it at Refiner is a more reliable method. Turbine Compressor is an epic item that can be obtained by searching destroyed Turbines, or you can choose to defeat them directly.
Both materials are related to Riven Tides map in this update, which may require some exploration. Therefore, expect to spend some time collecting components on the map.
How to use it effectively?
This device is one of two new items added in Riven Tides update, adding a new member to Utility Item, but most Raiders haven't yet mastered its efficient use. Next, I'll explain in detail how to effectively use Powered Descender.
Because this device requires a short charge to activate, you need to activate it before jumping off the edge. Players who activate the device after jumping often find that the charge is insufficient, providing only partial protection.
Here are some operational tips for your reference:
- Activate the device at the edge of the platform, that is, before jumping, wait for the charge to complete, and then jump.
- When you are on a tall building, it is recommended to use stairs or ropes to reach the upper level, using Powered Descender only on the final part of the descent.
- The device has a limited number of charges, so if you are on a top floor, you need to plan your route carefully and avoid jumping blindly.
- For lower buildings, Powered Descender is very convenient to use, allowing you to completely bypass stairs and save time in tense and exciting raids.
This concludes the article on how to obtain and use the new item Powered Descender, in ARC Raiders. We hope this information helps you acquire the item more quickly and apply it in actual combat.
How to Beat Urivar in Diablo 4 Lord of Hatred? – Full Mechanics & Rewards Guide
Diablo 4 Lord of Hatred expansion launched on April 27th, and many players are undoubtedly eager to experience it. Lair Bosses have always been one of the most reliable ways to obtain key equipment. All bosses can be challenged without consuming any resources. If you defeat them, you can use a Lair Key to open their treasure vaults and obtain a large amount of loot.
This article will show you how to defeat Urivar in Diablo 4 Lord of Hatred.
About Urivar
Urivar is content from Lord of Hatred expansion; you can only challenge him if you own the expansion pack.
Urivar is a Lair Boss with unique loot drops. To obtain the rewards, you need to overcome various mechanics to defeat him. You can adjust your world level to make the fight easier or more challenging. However, higher Torment difficulty will reward you with better loot.
After defeating Urivar, you will need a Lair Key to open his treasure chest. This key can be obtained through various endgame events, such as War Plans and Helltide.
Before challenging the boss, you need to choose a suitable build: please select a build with strong area control and survivability.
Boss Mechanics and Tips
Urivar and his knights deal mixed fire, lightning, and physical damage. If you cannot reach the 70% fire resistance cap, use Elixir of Fire Resistance II to break through your resistance cap. Like most Lair bosses, he also has a Stagger Bar, which temporarily stuns him when it is full, creating an opportunity for you to attack the boss.
During the fight, there are some mechanics you need to be aware of, and we have also provided some solutions:
- Surrounding Knights: At the edge of the arena, these Surrounding Knights will circle around you. You need to avoid bumping into them. If you accidentally bump into a Knight, they will attack you with their spears and knock you back to the center of the arena.
- Aerial Spear Attack: When Surrounding Knights attack you, their spears will rapidly fall around you. Before the spears hit the ground, a yellow circle will briefly appear under your feet. Therefore, try to move in a circle to dodge attacks, letting the spears land behind you until the attack ends.
- Fire Lanes: When Shield-bearing knights slam their shields into the ground, fire lanes will form around them. You need to avoid stepping into these fire zones.
- Urivar's Sword Slam: Urivar raises his sword and slams it into the ground, creating a glowing arrow-shaped pattern. You need to immediately leave the pattern's area and move behind the boss. The marked area will disappear after a few seconds.
- Urivar's Light Bridge: Urivar can create a glowing bridge of light connecting to your location. During this time, he will track your movement and summon spears to attack your location. You need to use defensive skills such as Immunity or Shields and keep moving to avoid the impact areas.
- Knights Fight (50% Phase): When Urivar's health drops to 50%, he will disappear and summon nearby knights to fight for him. The knights will join the battle one after another, using fire circles, firebombs, and lightning balls, and attempting to attack you with spears. Therefore, you need to remain vigilant and avoid being surrounded by enemies.
- Spears Landing: As the battle nears its end, spears will rain down across the arena. Pay attention to the yellow circles; they indicate where the spears will land. It's also crucial to avoid the center of the arena, as this area will take the most damage when Urivar summons the spears. Stay at the edge of the arena while avoiding the surrounding knights.
Loot Items
After the battle, you'll need to use Lair Key to open the reward chest to obtain the dropped items. The first unique item dropped will always come from the boss-specific drop list below. Subsequent unique items have a 50% chance of coming from the universal unique item pool.
If you're playing in a group, the chance of a unique item drop increases by 33% for each additional teammate, up to a maximum of 100% with a full group of 4 players. Additionally, Urivar will drop Diablo 4 Greater Lair Key, which is necessary to open any Greater Lair Boss hoard. The number of unique items dropped by Lair Boss Hoards depends on Torment difficulty.
Belial Ambush Encounter
After defeating Lair Boss, Belial has a small chance to ambush you. This unexpected encounter may present a series of challenges. Belial will use a mixture of Blood and Poison magic, which you will need to dodge.
After defeating Mini Belial, you will receive a second round of loot from Lair Boss you just killed, without needing any additional materials. Additionally, he will drop Betrayer's Husk, an item required to challenge Belial's Exalted Lair Boss form.
This concludes this article about Diablo 4 Lord of Hatred Urivar. We hope you can defeat the bosses and obtain the items you desire in the game.
ARC Raiders Kinetic Converter Guide: Discover the Best PvP & PvE Weapons for Riven Tides
Kinetic Converter is a legendary weapon attachment in ARC Raiders that increases a weapon's rate of fire by 15%, but at the cost of a 20% increase in both horizontal and vertical recoil.
Currently, 15 weapons in the game can use Kinetic Converter: Ferro, Kettle, Rattler, Stitcher, Arpeggio, IL Toro, Osprey, Renegade, Torrente, Hullcracker, Bettina, Bobcat, Vulcano, Canto, and Aphelion.
With the upcoming ARC Raiders Riven Tides, which gun benefits most from Kinetic Converter, and which benefits the least? How should PvP and PvE players choose? Understanding these concepts will give you an edge in Riven Tides, so I decided to conduct two tests to find out.
Testing Methods
All tests were conducted after weapons were upgraded to the maximum level, and some weapons were equipped with magazine conversion mods by default, such as Bobcat, as they are almost always used with magazine conversion mods; otherwise, these two tests wouldn't be realistic.
The first test was a kill time test. Entering the practice range, I first knocked down a Light Shielded Raider with a bare weapon, then equipped a Kinetic Converter and knocked down another Light Shielded Raider with it. I calculated the time required for these two knockdowns.
The second test was a magazine emptying test. Since some weapons are clearly better suited for PvE, I felt it was fair to conduct a magazine emptying test, which involved measuring the time required to empty the magazine of a weapon without a Kinetic Converter and with one equipped with a Kinetic Converter.
Unsuitable Weapons
First, Ferro and Osprey should absolutely not use Kinetic Converter.
Ferro is a folding combat rifle that uses heavy ammunition. It's inexpensive and an effective choice for mid-to-long-range engagements, but its long reload speed becomes a disadvantage in close-quarters combat. Kinetic Converter increases the rate of fire, not the reload speed. Since Ferro magazine only holds one round, equipping it with Kinetic Converter makes no sense. Your rate of fire won't change because you only have one round to fire.
Osprey is a bolt-action sniper rifle that uses medium ammunition. When using Osprey, you need to stop after each shot. Even if you fire Osprey at its fastest rate, without even aiming down sights, Kinetic Converter won't increase your rate of fire.
Automatic weapons or weapons that require rapid trigger pulls, such as Kettle, Arpeggio, Vulcano, and Aphelion, are best left without a Kinetic Converter.
Based on the data, if a weapon requires rapid trigger-firing, such as Kettle, a semi-automatic assault rifle using lightweight ammunition, or a burst-fire weapon like Arpeggio or Aphelion, then its performance mechanics are not well-suited to Kinetic Converter.
In my testing, I found that the time it took to empty Kettle magazine was exactly the same regardless of whether I used Kinetic Converter. While my kill rate and magazine emptying speed were indeed faster with Arpeggio and Aphelion, the improvement was not significant compared to other weapons.
These data are likely affected by human error, such as operational mistakes during testing, resulting in imperfect shots with each weapon. However, this means that in matches, using Kinetic Converter will not provide a consistent benefit, as the margin for error is too low; we cannot guarantee that every match will be error free.
Suitable Weapons
If you use fully automatic weapons, you don't need to worry about negligible benefits or the risk of operational errors. Therefore, I believe the weapons that benefit most from Kinetic Converter are Rattler, Stitcher, Torrente, Renegade, Canto, Betina, and Bobcat.
Torrente is a fully automatic light machine gun that uses medium ammunition. Equipping Kinetic Converter on Torrente empties its magazine 43 frames faster, significantly improving its performance and DPS.
IL Toro also empties its magazine 43 frames faster after equipping Kinetic Converter. If you, like Matriarch, enjoy using IL Toro for wide-range spraying, you might also consider equipping Kinetic Converter.
For PvP players, all the above weapons are suitable for pairing with Kinetic Converter. Even if your best kill time is only slightly reduced by a few frames, this could be the deciding factor in a 1v1 battle.
Therefore, if you enjoy PvP, revel in the increased rate of fire provided by the Kinetic Converter. However, if you're a peace-loving PvE player, I highly recommend installing Kinetic Converter on your Hullcracker.
Hullcracker is a unique pump-action grenade launcher that uses launcher ammunition. Its ammunition explosions cause multiple instances of damage, making it extremely useful when hunting large Arc Wardens (ARCs) like Matriarchs or looting Evaluators.
Once you penetrate the protective layer of an Arc Warden, it will expose a yellow weak point or a glowing red core. Attacking these weak points or the core with the high rate of fire of Hullcracker will deal significant damage. You can efficiently kill ARCs and obtain a wealth of ARC Raider Items.
Kinetic Converter requires the right attachments to be effective. Ferro and Osprey are the least beneficial or even completely useless attachments. Semi-automatic or semi-automatic weapons like Kettle, Arpeggio, Vulcano, and Aphelion, while offering slight stat boosts, are highly susceptible to human error in actual gameplay, resulting in inconsistent gains and a tiny margin for error. Therefore, their use is not recommended.
The greatest benefits and most worthwhile investment are in all fully automatic weapons. For PvP players, this frame rate advantage is often the key to victory in 1v1 gunfights. If you're a PvE-focused player, try installing Kinetic Converter on your Hullcracker; it will definitely surprise you.
Kinetic Converter's benefits come at the cost of a 20% increase in both horizontal and vertical recoil. You need to carefully balance rate of fire and recoil control based on your playstyle to make this legendary attachment truly worthwhile.
Discover Final Arc Raiders Week 25 Trial Guide: Easiest Double Points Routes Before Riven Tides Wipes Board
A new week! Arc Raiders Week 25 trials went live on April 20th, and as usual, completing them will earn you tons of rewards.
Week 25 trials will run from April 20th to April 26th, while the current Arc Raiders update ends on April 28th. This means this week's trials are the final ones. After that, we'll see the highly anticipated Riven Tides update.
This week's trials also consist of five parts, and you'll earn double points if you complete them on certain maps.

Arc Raiders Trials for Week 25 include the following:
Search ARC Probes
Damage Queens or Matriarchs
Damage Fireflies
Open Containers inside the traffic tunnels
Damage Flying ARCs inside the walls
Next, I'll guide you through each task: how to complete them quickly. If you're interested, please read on!
Search ARC Probes
Aside from Stella Montis, you'll frequently encounter ARC Probes emitting black smoke and randomly spawning on the ground. Therefore, this is a very simple trial; you just need to wander around the map, find, and destroy these ARC Probes.
These ARC Probes will emit a cue sound, so wear your headphones and listen carefully. Also, be careful not to get attacked by nearby enemies.
It's worth mentioning that you get double points in Electromagnetic Storm or Prospecting Probes map conditions. Finding one ARC Probe into normal conditions earns 667 points, while under these conditions you can get 1334 points.
Damage Queens or Matriarchs
Having covered the easiest trial of the week, let's move on to the hardest - Damage Queens or Matriarchs.
First, this trial only requires dealing enough damage to these two giant ARC enemies; you don't need to kill them. Note that they only appear in Harvester and Matriarch events.
Before facing two powerful enemies, make sure you have enough powerful Arc Raiders Items, such as Hullcrackers or Anvils, before starting the battle. You'll also need some explosives, shields, and healing items.
It would be ideal to team up with friends, but if you prefer playing solo, utilizing the map's terrain, targeting their weaknesses, and preparing the most suitable equipment beforehand will also allow you to complete this trial.
Note that you must leave the map alive to earn points. If you die in battle, you will not receive any points, so prioritize your survival.
Damage Fireflies
In this trial, you need to destroy a certain number of fireflies. Fireflies are new Arc Raiders added to the game in Shrouded Sky update.
Despite their cute name, unlike real-life fireflies, in the game they are Arc Raiders wearing armor, wielding flamethrowers, and capable of flight. Many players have complained that they are annoying and difficult to deal with.
However, with the right techniques, all players can easily complete this trial. First, you need to enter the raid area under major map conditions such as an Electromagnetic Storm or Night Raid.
Second, you need to know that Fireflies' weaknesses are thrusters and fuel tanks, so the best approach is to bring targeted Arc Raiders items, such as Ferro or Anvil.
You should use Ferro or Anvil to shoot down Fireflies before they attack you with their flamethrowers, making them an easy kill.
While Fireflies are present on all maps, Spaceport or Blue Gate maps have the most, allowing you to complete missions quickly on these maps.
Open Containers inside the traffic tunnels
Another simple one, now we can relax a bit. Enter The Blue Gate, then Traffic Tunnels, and loot all the containers you can find to easily earn double points.
Alternatively, you can take another route, passing through Checkpoint area guarded by a Bombardier.
Don't forget to evacuate safely after looting the containers; if you die, you won't get any points. There are safe extraction points near Traffic Tunnels, so memorize their locations.
Damage Flying ARCs inside the walls
This is still a simple trial. First, where is the trial location? They're in the center of Spaceport, surrounded by walls. Once inside the walls, you'll easily find flying ARCs patrolling around.
Hunting any flying ARCs inside the walls will earn points, including Hornet, Firefly, Rocketeer, Spotter, Snitch, Vaporizer, and Wasps. Note that you must damage them inside the walls; leaving the walls will not earn points.
You'll definitely need good ranged Arc Raider Items to complete this trial. Like Fireflies mentioned earlier, simply use ranged equipment to attack their weak points and shoot them down; then it's your turn.
This concludes the guide to Week 25 trials. To better prepare for Riven Tides update on April 28th, be sure to complete Week 25 trials and earn the generous rewards.
Many tasks in this week's trials are better suited for teams of two or three players. Teaming up is a better option if you want to achieve a higher ranking, although this may sound a bit unfair.
Additionally, note that leaderboard rankings will lock you into a group the first time you earn a score. Players who have time to complete trials on weekdays usually have more playtime, while many players only have two days a week to play on weekends.
Therefore, if you're interested in the leaderboards, you can submit your scores on the weekend, which will place you in a less competitive weekend group.
MLB The Show 26: These Stadiums Will Instantly Upgrade Your Diamo
To be honest, playing MLB The Show 26 Diamond Dynasty mode for a long time can easily get monotonous, as you might always be facing the same teams, the same pitchers, the same lineups… and nine times out of ten, you've hit Coors Field five hundred times.
Generally, many players overlook stadium selection, but in fact, stadium selection is far more important than people realize; it can completely change your gaming experience.
Some stadiums can turn every mistake into a home run, while others will prevent you from even having the thought of swinging for one. Of course, some stadiums strike a perfect balance.
Choosing the following stadiums might give you an unprecedented level of enjoyment in MLB 26 Diamond Dynasty. Let's take a look.
Yankee Stadium
- Left field: 318'
- Center field: 408'
- Right field: 314'
The most striking feature of this stadium is the famous Short Porch in right field, just 318 feet from home plate. If you field a left-handed batter with enough power, or use an ambidextrous batter against a right-handed pitcher, you're guaranteed to reap rich rewards. Some home runs might feel a bit like cheating, but that's part of its charm.
Yankee Stadium is highly situational; it's not a pure hitter's paradise as commonly believed. Here, left-handed batters can swing freely, while right-handed batters must face the 399-foot Death Valley in left center field - a brutally powerful hitting zone.
So even if you feel the bat has hit the ball, it might still be there, forcing you to carefully consider your hitting strategy rather than chasing a home run on every single shot. You need to build a lineup that fully utilizes the stadium's advantages using MLB The Show 26 Stubs; a one-dimensional playing style can backfire.
Yankee Stadium adds just the right amount of chaos and personality in MLB 26, keeping the game fresh.
Fenway Park
- Left field: 310'
- Center field: 420'
- Right field: 301'
Fenway Park is undoubtedly a nightmare for many players, but it's undeniably excellent in Diamond Dynasty mode. The presence of Green Monster completely changes the gameplay.
You can't deal with right-handed hitters the usual way; any ball pulled to left field is likely to hit the wall.
Meanwhile, left field is essentially a no-fly zone for defenders. You'll constantly have to deal with unpredictable bounces, tricky angles, and outfielders hitting the ball against the wall instead of catching it cleanly.
In addition, Pesky's Pole is only 302 feet from the court, meaning that even if the ball isn't perfectly perpendicular, a left-handed hitter can still quickly hit it out of bounds.
So, this court is peculiar; both corners are dangerous, just in drastically different ways. Many people hate this court, but you can't deny it's incredibly fun.
Oak Street Park
- Left field: 310'
- Center field: 408'
- Right field: 310'
Unlike Yankee Stadium and Fenway Park, Oak Street Park isn't a real court; it's entirely fictional. Everything on this court is very compact; while not small in size, it feels smaller in actual use than you might imagine.
Here, the ball can fly very far, openings are easy to create, and once the offense finds its rhythm, the score can quickly widen. So, if you're not careful, a 2-1 score can quickly become 7-1.
One of the best things about Oak Street Park is its 310-foot width on both sides of the sidelines, which is very friendly to batters. Here, trying to hit perfectly, without hesitation, doesn't always work. You have to be proactive, swing early, attack the pitcher, and punish any pitches thrown toward the inside. Pitching is important, but the key is the order of pitches and disrupting the batter's rhythm.
Date Palm Field
- Left field: 331'
- Center field: 405'
- Right field: 326'
Date Palm Field is completely different from the other fields I've mentioned; it's a pitcher's field through and through. The outfield is deep, and the balls travel much shorter distances, with many of the hits becoming regular fly balls out of play.
This year, most of the fields at MLB The Show 26 are favorable to batters, making it one of the few fields in Diamond Dynasty format where pitchers can truly breathe. Here, you can face batters more challengingly, trust your pitching order, and not worry about every mis-pitch resulting in a home run. It emphasizes pitching technique over mere survival.
At the same time, this forces you to make adjustments. You can't just sit around waiting to be outplayed; you need to utilize openings, find the right moment, and truly build up runs. Here, line drives and good timing are more important than sheer power.
Ranking games in Diamond Dynasty don't always have to be 10-9 battles. Sometimes a clean 3-1 victory can be even more exciting. If you're looking for that kind of experience, I recommend trying to Date Palm Field.
This concludes our article on recommended stadiums for MLB The Show 26. Choosing the right stadium can sometimes impact your entire game; try different stadiums in Diamond Dynasty and choose carefully.
Discover the Best ARC Raiders Stocks: Ultimate Attachment Guide for Recoil & Handling
In ARC Raiders, stocks are weapon accessories that can be attached to weapons to alter their characteristics. They can be crafted at Gunsmith in Workshop, found on the ground, or purchased from Astronomy Department.
Original stocks provide different modification effects. So how do you choose the right stock for your equipment?
Understanding stock terminology and functions will help you understand which stock is best suited for each weapon and why. Let's take a look.
Stock Classification
ARC Raiders features five different types of stocks.
Stable Stock
There are three different Stable Stocks: Stable Stock I, Stable Stock II, and Stable Stock III. They all have two main functions: reducing Recoil Recovery Time and Dispersion Recovery Time.
When you fire, the bullet flies upwards and then returns to your initial aiming point. Simultaneously, your crosshair enlarges. The time it takes for the crosshair to return to its normal size is the weapon's Dispersion Recovery Time. The time it takes for the muzzle to return to your initial aiming position after firing is Recoil Recovery Time. These two points are the essence of Stable Stock.
Stable Stock I reduces Recoil Recovery Time and Dispersion Recovery Time by 20%, Stable Stock II by 35%, and Stable Stock III by 50%.
Upgrading to Stable Stock III has a slight drawback: Equip Time and Unequip Time increase by 20%, but this is negligible.
Padded Stock
Padded Stock is special. It reduces Vertical Recoil and Horizontal Recoil by 15% and Per-Shot Dispersion by 20%, meaning less recoil.
Take Torrent as an example. When aiming with Torrent, you see a circular crosshair. If you fire a bullet with Torrent, it will land anywhere within the crosshair. Per-Shot Dispersion essentially means that each bullet you fire will land at a different location within the circle. Equipping your gun with Padded Stock reduces Per-Shot Dispersion by 20%.
However, the downside of Padded Stock is that Equip Time and Unequip Time increase by 20%. Most seriously, ADS Speed decreases by 30%, meaning aiming time increases by 30%, significantly reducing weapon handling.
Lightweight Stock
Conversely, Lightweight Stock increases ADS Speed by 200%, resulting in extremely fast aiming. It significantly improves handling. It also reduces Equip Time and Unequip Time by 30%. However, its downside is a 50% increase in Vertical Recoil and Recoil Recovery Time.
How to Choose?
Single-Shot Weapons
Single-shot weapons include Aphelion, Renegade, Kettle, Arpeggio, and Vulcano.
These weapons must be equipped with Stable Stock, allowing for faster firing and effective control of recoil and bullet spread, resulting in quicker firing.
All these single-shot weapons require reduced recoil for faster firing. Therefore, Stable Stock is essential; other stocks are not considered. Furthermore, the more expensive Stable Stock you can buy, the greater the advantage you gain from these single-shot weapons and the more ARC Raiders Items you acquire.
Fully Automatic Weapons
Choosing these weapons is actually quite simple. You need to choose Padded Stock. This reduces recoil and lowers single-shot spread by 20%.
While there will be a slight decrease in handling, it's very subtle, especially for submachine guns like the new Canto, Bobcat, and Stitcher. You'll barely feel the increase in Equip Time and Unequip Time. The 30% increase in aiming time is also insignificant, as their aiming speed is already very fast and their handling is excellent. Therefore, you'll hardly feel these drawbacks.
So, for all rapid-fire weapons like submachine guns in ARC Raiders, Padded Stock is the simplest and wisest choice. However, for some types of players, Padded Stock may not be the best option for using Canto and Bobcat.
If you're the type of player who prefers short bursts, like releasing the trigger after two, three, or four bullets to control recoil and maintain aim, then a padded stock might not be for you. You should use a stable stock, as your recoil and bullet spread recover much faster.
Therefore, for players who prefer short bursts, even with submachine guns, a stable stock is recommended. However, if you prefer to unload the magazine, you should choose a padded stock; a stable stock offers no advantage.
Other Situations
First, I want to discuss two weapons that I believe completely lack a stock. The first is Osprey, which can be used without a stock. IL Toro is similar; it's a single-shot shotgun with a pump-action mechanism, so a stock offers little advantage.
Vulcano requires reduced recoil and single-shot spread, so you can use it with a soft stock. For players who like using Torrente on Stella Montis map, a lightweight stock might be useful. Lightweight Stock is also a great fit for Hullcracker, significantly improving handling.
Your Stable Stock I, Stable Stock II, and Stable Stock III are interchangeable, depending on how many resources you have in the game. You won't notice the increased Equip Time and Unequip Time when using Stable Stock III. Of course, it depends on your personal preference. If you're the type of player who likes to use SMGs and fully automatic weapons with heavy magazines, then Padded Stock is the best choice for you.
Lightweight Stock is a very niche attachment and not very useful in ARC Raiders. You can equip it on Hullcracker, and some might think it works well on Torrente, but the final choice is yours.
These stock usage suggestions are just recommendations. You need to adjust your stock usage in ARC Raiders according to your own playing style. Once you understand the function of each stock, you'll find the one that truly suits you.
Breaking Down Marvel Rivals Season 7.5 Patch: Major Hero Changes and Mechanics Update
Marvel Rivals is about to receive a major update for Season 7.5, with the patch officially going live on April 17th. This version of Marvel Rivals shows a more cautious approach to balance, with adjustments to multiple Heroes aimed at reducing frustration in combat.
Marvel Rivals is attempting to make combat smoother and reduce unnecessary game time in extreme situations.
This patch covers a comprehensive update, from basic mechanics to Hero skills, from team abilities to skin content. The following is a detailed breakdown of each module.
Mechanics Innovation
In Season 7.5, Marvel Rivals introduces a brand-new Chain-CC Protection mechanism, the most systemic change in this update. The development team hopes to solve the long-standing problem of infinite CC chains in the game with this mechanism, giving players room to counter when continuously CC'd.
Trigger Conditions
The trigger conditions for this protection system are set quite strictly. Chain-CC Protection mechanism automatically activates when a Hero accumulates a total CC effect duration of 5.5 seconds within a 7-second time window, or is hit by 6 independent CC effects.
Upon activation, the system immediately removes all active CC effects from Hero and grants them a 30% Tenacity bonus for 3 seconds. Numerically, triggering this protection is difficult in normal matches; it only takes effect when the enemy team has an extremely dense concentration of CC abilities.
Tenacity Stacking
Within 3 seconds after the protection mechanism activates, for each new CC effect Hero receives, Tenacity increases by 10%, and Protection duration is extended by 0.5 seconds. This means that if the enemy continues to apply CC during the protection period, it becomes increasingly difficult to control CC-affected Heroes.
When Tenacity reaches 100%, Hero enters a CC Immune CC state until Protection ends. It's important to note that during CC Immune, newly applied CC effects will neither increase Tenacity nor extend the immunity duration. This design provides a breathing space for the targeted team and prevents the protection mechanic from being extended indefinitely.
Exceptions
Not all CC effects are restricted by this system. Certain animation-driven special CC abilities, such as Emma Frost's Carbon Crush and Monster Hulk's World Breaker, can directly bypass the protection mechanic. The duration of these abilities is not reduced by Tenacity, nor does it trigger the protection system's clearing effect.
However, regular CC effects applied during these animated abilities will still be cleared, and Tenacity effects will only take effect after the animated ability ends. The protection system itself has a 5-second cooldown, starting from the last Tenacity effect that disappears.
Balance Adjustments
This update includes targeted adjustments to several Heroes, covering Vanguard, Duelist, and Strategist roles.
Vanguard Hero
Emma Frost received a slight buff. Her ultimate ability, Psionic Seduction, has had its energy cost reduced from 3400 to 3100, meaning she can use it more frequently to dominate the battlefield. While this change isn't huge, it significantly benefits playstyles reliant on ultimate-based tempo.
Deadpool (Vanguard) has received a significant nerf.
His Gun Form ultimate ability, Ban Hammer, has been reduced in several ways: the bonus health gained per hammer hit has been reduced from 80 to 60 (upgraded from 80 to 70), the damage per hammer hit has been reduced from 45 to 35, and the attack speed bonus he provides to allies has been reduced from 60% to 40%.
These changes combined significantly affect Deadpool's burst damage and survivability.
Peni Parker's changes are characterized by nerfs to his base stats and improvements to his mechanics.
Her base health has been reduced from 700 to 650, but the number of Cyber-Webs that can exist on the field simultaneously has increased from 3 to 4, the maximum bonus health provided by Webs has increased from 150 to 200, and Cyber-Web Cluster Projectile Speed has increased from 120 to 150.
Overall, Peni will perform better in positional warfare, but will become more vulnerable without Web coverage.
Duelist Hero
Elsa Bloodstone has been nerfed in several ways. Her Helix Advance cooldown has increased from 8 seconds to 10 seconds, and the cooldown at full passive stacks has increased from 2 seconds to 4 seconds.
More importantly, her percentage damage has been significantly reduced: the percentage damage per bullet has decreased from 1.2% to 0.8%, and the total percentage damage from five hits has decreased from 6% to 4%. For example, damage to a 275-health Hero has decreased from 81.5 to 76, and damage to a 700-health Vanguard Hero has decreased from 107 to 93. This change is clearly intended to reduce her threat to front-line Vanguards.
Human Torch's movement mechanic has been completely reworked. The previous hold-Shift free-flight mode has been changed to a charged dash. Now, after casting the ability, he will immediately dash 10 meters toward movement, then enter a plasma state for 4 seconds.
This ability has 2 charges, each with a 10-second cooldown, and a 4-second interval between consecutive casts. This change makes Human Torch's mobility more controllable, and his movement trajectory easier for opponents to predict.
Winter Soldier, Bucky Barnes' adjustments are relatively complex. On one hand, his CC (Crowd Control) ability has been weakened: Trooper's Fist Grounded effect has been removed, but the cooldown has been reduced from 12 seconds to 10 seconds; Bionic Hook's cooldown has been increased from 12 seconds to 15 seconds.
On the other hand, his damage composition has also changed: Projectile damage has been increased from 75 to 80, but Spell Field damage has been reduced from 55 to 45. A higher execute threshold (20%, previously 15%) comes at the cost of lower base damage (70, down from 80) for Kraken Impact ultimate.
Strategist Hero
Adam Warlock has received a buff to his healing abilities. His Cosmic Cluster cooldown reduction after hitting an enemy has increased from 0.3 seconds to 0.4 seconds, meaning he can use his healing abilities more frequently.
The developers shortened Cloak & Dagger's ultimate, Eternal Bond, from 13 seconds to 11 seconds. This makes sense, as the ability previously overstayed its welcome on the battlefield.
Jeff the Land Shark's ranged pressure has been nerfed, but the penalty to his ultimate ability has been reduced. The falloff for Joyful Splash now begins at 15 meters (down from 20), and its damage drops off more sharply afterward.
Previously, it decayed to 65% at 40 meters; now it decays to 60% at 30 meters. However, the cooldown after a failed Devour has been significantly reduced from 1 second to 0.4 seconds, making him less vulnerable to being counter-killed after a mistake.
Luna Snow's base damage and healing have been increased from 22 to 24. While the increase is small, it seems likely to improve her win rate.
Ultron received one of the most significant buffs in this update. His ultimate ability, Rage of Ultron, has had its range increased from 3 meters to 6 meters, and Drones' attack logic has changed from targeting the crosshair to bombarding the area around the target.
Furthermore, Ultron's Encephalo-Rays damage has been increased from 8 to 18, Drones' ray damage from 8 to 12, and healing to allies from 25 to 40. The new damage decay mechanic allows for a clearer division of labor between close-range burst damage and area-of-effect support.
Healing Adjustments
Guardian of the Deep (Venom, Jeff/Hela) ability has been significantly nerfed. The percentage of overhealing converted into bonus health has been reduced from 100% to 50%, and healing efficiency from 70% to 60%. This change directly reduces the overall survivability of this combination.
New Team Abilities
Black Cat, White Fox, and Captain America form a brand new team composition. As the team's core, Black Cat gains a 5% damage output bonus.
White Fox unlocks the new Nine-Tailed Aura ability through the team's ability, while Captain America unlocks Vibranium Bastion ability, which reflects attacks back to the target's target. To grab Black Cat's ranked reward skin or her limited-time bundles, a quick Marvel Rivals Top Up is the easiest way to get ready.
Marvel Rivals 7.5 Season update makes positive attempts at mechanics, with the introduction of Chain-CC Protection system expected to improve the negative experience caused by extreme CC lineups.
Overall, this patch focuses on steady, minor tweaks without changing the game's structure, but it still has positive implications for improving the ranked environment.
Is Mind Control Still Worth It in Torchlight Infinite SS12? The Nerf and How to Compensate?
In Torchlight Infinite's SS12 Lunaria, Mind Control has been significantly nerfed, directly affecting the strategies of many players who rely on this skill for progression.
While this Torchlight Infinite update brought free pets and buffs to Hero Memories, Mind Control's damage output has been reduced by approximately 40% in a no-investment state.
Meanwhile, Torchlight Infinite's alternative Curse Ill Omen, designed for the new version, has failed to effectively compensate for this shortcoming, offering far less benefit than the traditional Curse option.
Therefore, forcing the use of Mind Control in the early stages of Torchlight Infinite's Lunaria Season is not a wise choice. However, the nerf to Mind Control primarily affects the early game, and its strength may be restored later through Lunaria Season mechanics.
Talent Changes
The most devastating change to Mind Control in Torchlight Infinite SS12 is the complete removal of Core Talent Node Reap Purification from Talent Panel.
This talent was previously a key pillar of Mind Control build's damage system, its mechanism deeply tied to Mind Control's sustained damage output loop.
Losing this talent creates a structural gap in Mind Control's core damage structure. According to actual test data, this single change alone has resulted in an approximately 40% decrease in Mind Control's overall damage output.
This means that in the early stages of a Season, lacking resource support, Mind Control's map clearing efficiency and boss kill speed will lag significantly behind other mainstream skills.
Players who insist on using Mind Control for early game progression will face a much more tough experience than in previous Seasons. Story bosses that were previously easy to handle may become challenging, and the pace of early Endgame map progression will be noticeably slower.
Ill Omen
The following analysis will examine the advantages, disadvantages, cost-effectiveness, and potential value of this skill.
Advantages and Disadvantages
To fill the gap left by the removal of Reap Purification, Torchlight Infinite design team provided Mind Control with a new Curse skill, Ill Omen.
Ill Omen appears to have some potential: each stack of 10 debuffs deals damage equal to 20% of the monster's health. Theoretically, if it could trigger twice consistently, it could rival Corruption or Entangled Pain, which provide a 40% damage bonus.
However, practical testing clearly reveals an enormous gap between ideal and reality. Without investing any talent points or gear affixes, players can only trigger the full execute effect once.
This makes Ill Omen's actual benefit only about half that of other Curse options, approximately a 20% equivalent damage increase, far from enough to compensate for 40% loss because of the removal of Reap Purification.
Value
To make Ill Omen nearly usable, players must invest approximately 6 points in Talent Panel for a 30% Curse efficiency boost, while also selecting Core Talent Node Inexorable Doom in Psychic Talent Panel.
After this investment, calculations show that approximately 31.5% damage is needed to stack to 10 layers and trigger the first execute. Practical simulations further demonstrate that the first trigger reduces the boss's health to approximately 48.5%, while the second trigger deals slightly excess damage.
This means that even with substantial talent points and effort invested, Ill Omen's overall performance is still slightly inferior to Corruption or Entangled Pain, which provide a stable 40% damage bonus without any additional investment.
Therefore, for early-game progression characters, investing valuable talent points in Ill Omen-related efficiency enhancements is clearly not the optimal resource allocation. These 6 talent points, if used in other damage multipliers, often yield more stable benefits.
Potential Value
This doesn't mean Ill Omen is useless in all scenarios. Certain gear affixes can further improve Curse efficiency, such as the higher-level efficiency bonuses that may appear on certain Amulets.
As players delve deeper into Torchlight Infinite SS12 Season mechanics, more ways to amplify the benefits of Ill Omen may be discovered.
With extremely high investment, a configuration with "+2 Curse cap" might allow for the simultaneous use of Ill Omen, Corruption, and Entangled Pain.
However, it's important to note that these possibilities all point to high-cost builds in the late game, requiring specific gear, rare affixes, and substantial Torchlight Infinite Currency support, far removed from the practical needs of early Season progression.
Therefore, for early Season characters whose primary goal is to quickly advance the story and obtain early Endgame Maps, it is strongly advised against investing any resources in Ill Omen. Saving talent points for other, more efficient damage sources is a more rational choice.
Adjustment to Early Game Strategy
Forcing the use of Mind Control in the early stages of Torchlight Infinite SS12 Season will face three major challenges. The first is a hard reduction in damage output. 40% loss cannot be compensated for by skillful play or minor gear adjustments, meaning that at the same gear level, Mind Control's damage output is significantly lower than in previous seasons.
The second issue is the inherent flaw in its movement mechanics. Using teleportation-type movement skills in Mind Control interferes with the duration of damage over time, resulting in inconsistent damage output. This problem is particularly pronounced in story phases requiring rapid map movement, as players must maintain both movement speed and damage coverage against monsters.
The third issue is the delayed acquisition of core buffs. Mind Control only alleviates movement lag after acquiring God of War buff, but obtaining God of War requires a significant amount of gameplay, typically unlocking in the mid-to-late game of Endgame Maps.
Therefore, during the initial 0-48 hour golden period of a season, Mind Control lacks sufficient damage, smooth controls, and the support of core buffs. Forcing its use will only reduce overall efficiency and increase unnecessary frustration.
A proven alternative is to use Shadow Swamp for early Season exploration, transitioning to Mind Control once sufficient resources are accumulated. Shadow Swamp offers significant advantages in the early stages.
First, it fully utilizes teleportation-type movement skills, eliminating the interruption of damage output issues present in Mind Control.
Players can maintain continuous damage to monsters while moving quickly, significantly accelerating story progression and clearing early Endgame maps.
Second, Youga Two extremely well with it.
Through treasure areas in the story, each character acquires several guaranteed gear items, and Youga Two's numerous unique gear items provide powerful boosts to Shadow Swamp, including skill level upgrades, damage conversion efficiency, and enhanced survivability.
This means that after completing the story, players can obtain a complete gear system sufficient to support early Endgame content without additional grinding.
The Future of Mind Control
The adjustments to Mind Control in Torchlight Infinite SS12 cannot be simply summarized as a "nerf."
A more accurate understanding is that the development team moved the free damage abilities that were originally part of Talent Panel to Hero Memories, which require resource investment.
Essentially, this adjustment lengthens Mind Control's progression curve, adding intermediate steps from early game progression to a fully developed build.
For players seeking efficiency, this certainly means greater early-game pressure. However, for players willing to invest time in understanding the mechanics and planning their progression path, Mind Control remains a viable endgame build route.
The core strategy is to accept the reality of this adjustment and adjust the progression order accordingly, rather than stubbornly sticking to the experience of the old version.
Mind Control's endgame potential remains considerable, but players need to accept the reality of the longer progression curve and adjust their progression strategies accordingly.
Road to the Final FC 26 ultimate guide: Release date, full player list and best ways to get cards
With Champions League and Europa League quarter-finals about to kick off, EA Sports FC 26 is launching Road to the Final (RTTF). In a sense, players will see dynamic card games themed around Europe's biggest club competitions.
You've probably already been whetted by the trailers. RTTF officially launches on Friday, March 27, 2026, at 6 PM GMT / 10 AM PT. Stay tuned!
This guide will take you through everything you need to know about this Friday's RTTF.
Introduction
Before the event launches, the knockout stages of four UEFA competitions are already underway. Therefore, the new RTTF has certainly surprised everyone. Although it was later than expected, it did not affect the subsequent development of RTTF.
This RTTF event integrates four major leagues: Champions League, Europa League, Europa Conference League, and Women's Champions League, covering parts of the knockout stages, quarter-finals, and finals.
As before, the developers have set up a selection of players who will receive enhanced special cards, and these players will be participating in UECL, UEL, UECL, or UWCL. Card upgrades will be synchronized with the participating teams' advancement progress.
Because the event started a little late, the player showcase is limited to one week, which is something you need to be aware of in advance. The showcase phase is part of the overall RTTF, and the main upgrade phase will coincide with the progress of the four UEFA competitions.
The specific end dates for the four UEFA competitions are as follows:
- UEL: May 20, 2026
- UEL: May 23, 2026
- UEL: May 27, 2026
- UCL: May 30, 2026
Related Players
Regarding the total number and roster of players in RTTF, it's currently impossible to determine precisely, as the competition schedule changes significantly each year. According to reliable sources, more than 40 players have been identified, so it's reasonable to speculate that there will be around 50 cards.
After a short announcement period, and with a brief respite, the next promotional campaign is already on the agenda. Therefore, the cards in this RTTF will eventually be presented to you in the form of a super-large team, allowing you to grasp most of the player information immediately. Completing Squad Building Challenges (SBCs) and objective missions in the game will also reward you with some players.
To further enhance your plans, FC 26 RTTF Team 1 will be held on March 27, 2026 (7:00 PM CEST). Successfully completing SBCs and daily missions to obtain player cards will take place from March 27 to April 2, 2026.
Narrowing your roster of ordinary players to four UEFA competitions will alleviate your decision-making difficulties. Undoubtedly, the developers have absolute freedom and decision-making power regarding player card acquisition.
In most cases, players with high popularity and high strength among the player community are more likely to be selected, and we look forward to them achieving remarkable results in subsequent matches. Furthermore, to ensure a diverse selection of players, the game aims to include as many different clubs as possible.
Normally, only one player is available per club. However, for popular clubs, this restriction may be relaxed, allowing two to three players to be included in RTTF. Will your favorite player get an RTTF card this time?
Acquisition Methods
Having introduced the player cards, your enthusiasm and desire to acquire them should be at its peak. As mentioned above, this time it was launched as a large team, and most of the player cards were also fully revealed at this time, so card packs are your main source of RTTF player cards.
Yes, last year's main sources of RTTF player cards were limited to season rewards and SBCs. This year is different. However, it's not entirely the same; some cards can still be obtained through SBCs and daily tasks.
Besides following the game's progression and acquiring cards step by step, there's a third way to obtain cards, which can greatly reduce your disappointment and frustration from not being able to get your desired player cards: going to Transfer Market. All the cards in your packs are tradable, and having a large number of FC 26 coins will greatly accelerate your game progress.
This year's RTTF pack rules are the same as in previous years. During RTTF, all basic cards in all packs, regardless of how you obtained them, will be replaced with RTTF cards, ensuring they are based on the corresponding player cards.
You've already figured out the secret: by collecting as many card packs as possible containing players, your chances of obtaining event cards will steadily and significantly increase. The probabilistic nature of events also tells you that the appearance of RTTF cards is not inevitable. Be prepared to deal with it. Be prepared!
After reading this guide, the passion ignited by the four UEFA competitions will continue to spread to FC 26, so dive into FC 26 Road to the Final and show your skills!
MoP Classic Phase 4 is almost here! Everything you need to know before March 31st
Phase 4 of Mists of Pandaria Classic will officially launch on March 31st, 2026. Phase 4 introduces a wealth of new content, including Quest Campaign: Escalation, Four New Scenarios, and Heroic Scenarios.
This guide will provide a detailed explanation of the new content in Mists of Pandaria Classic Phase 4, hoping to enhance your understanding of the phase.
Quest Campaign: Escalation
You will receive Quest War is Coming in Faction City in Pandaria to begin this campaign. Afterwards, you will visit Lorewalker Cho, embarking on an epic adventure.
This questline will take you through two brand-new scenarios: Dun Morogh and Vale of Eternal Blossoms. Completing these quests will ultimately unlock Battlefield Barrens battleground.
Battlefield Barrens
Battlefield Barrens is a time-limited world event. Completing Quest rewards you with a set of gear worth 489 ilvl, which is especially beneficial for newly leveled alts. While not as powerful as the Celestial Dungeon Gear, it can help you enter Dungeons.
Here, players can use various resources such as meat, stone, and wood as currency to trade for pets, toys, and Transmog. You can also use Rainstick to create rain in Battlefield Barrens.
Legendary Quest continues
Wrathion's journey continues and needs your help again. Only players who have completed the earlier quests of Wrathion are eligible to continue this questline. This stage of Legendary Quest Chain is highly rewarding, granting players an item, the ilvl 600 Epic Cloak. This challenge is quite difficult.
Brawler's Guild updates
Brawler's Guild returns! Players can finally complete the final challenge, reach level 10, and obtain their own Brawler's Burly Mushan Beast.
Players can challenge new-level bosses and explore VIP-only areas reserved for top-ranked brawlers. The difficulty of the bosses will gradually increase. If you haven't yet defeated all 28 challengeable bosses, it's recommended that you do so as soon as possible.
Brawler's Guild Invitations can be obtained with Gold in Auction House, through trading with other players, and also have a chance to drop from Rare Mobs in Pandaria.
In addition, MOP Classic phase 4 introduces Challenge Cards. You can unlock Challenge Cards after reaching level 8. These cards may drop from monsters and are sometimes given as rewards. With these cards, you can challenge additional bosses.
Brawlers who successfully prove their strength and reach level 9 will receive an additional Guild Invitation, which can be traded or shared with friends. Furthermore, the experience required to level from 85 to 90 will be reduced by 33%.
Four New Scenarios
MOP Classic phase 4 introduces new scenarios. The first two scenarios are mandatory for players to advance the leveling questline and unlock Battlefield Barrens, while the other two scenarios are optional and simply supplement the story.
Blood in the Snow
Blood in the Snow marks the start of the leveling questline. Horde players will take on the role of Humans, assisting Varion and Dark Iron in defeating the Ice Trolls of Shimmer Ridge to complete this scenario.
Dark Heart of Pandaria
In this scenario, Lorewalker Cho witnesses the true face of Horde Chief Garrosh. Alliance players will take on the role of Goblin to complete this scenario, assisting the goblin engineers of Vale of Eternal in uncovering a mysterious artifact and dealing with the ensuing trouble.
Secrets of Ragefire
Secrets of Ragefire features two bosses and is faster-paced and more relaxed than other scenarios. In this scenario, you will become a Goblin, investigating a series of disappearances near Durator and earning the title of Gob Squad Recruit.
Battle on the High Seas
Battle on the High Seas varies slightly between factions, but the overall process is the same: kill pirates, destroy enemy ships, defeat the enemy Admiral, and deal with some random events related to dice rolls. Defend your faction's fleet and fight the enemy for control of the seas.
Heroic Scenarios
WoW MOP Classic introduces six Heroic Scenarios in this phase, including new experiences and enhanced versions of popular Scenarios that are more challenging than the regular ones.
Entering these scenarios requires a pre-formed party and features additional objectives. Completing these objectives earns extra rewards, including Valor Points and opportunities to obtain Epic-quality items and gear. Players can earn additional Valor Points daily by completing Normal or Heroic difficulty Scenarios.
To enter a Heroic Scenarios, you must form a pre-formed party of at least 3 players. Normally, upon successfully completing each Scenario, you will receive a Heroic Cache of Treasures. This chest primarily contains WoW MoP Classic Gold, but there is a very small chance of obtaining high-quality items and gear. These items are Bind-on-Pick-Up and come with random enchantments.
This concludes the update details for Mists of Pandaria Classic Phase 4. We hope this helps you better prepare for the new phase. Mark your calendars and get ready for the new upgrades and adventures that Phase 4 brings.
Whether it's resource hunting, honing your skills in the new arenas, or participating in Heroic Scenarios, Pandaria promises exciting moments!
Diablo 4 Season 12 Nightmare Dungeon Guide: All New Affixes & Best Dungeons To Farm First
With Season 11 concluded, Diablo 4 Season 12 has emerged with a fresh look. It's known that Nightmare Dungeons has undergone some modifications. While the dungeons are fraught with danger, I believe the excitement is also palpable.
If you're looking forward to it, get ready to explore this guide. This guide will detail the aspects of Nightmare Dungeons that you'll find most interesting.
Introduction
It's worth noting that Nightmare Dungeons offer more than just new challenges. It revolutionizes Diablo 4's mechanics through the use of Dungeon Affixes. The rules of the game have also changed.
Breaking away from the stereotypes of previous games, Nightmare Dungeons' gameplay is no longer repetitive and monotonous. Besides providing a new experience, your combat skills must also be improved. Otherwise, the monsters in the dungeons will unleash unexpected damage.
The monsters in the dungeons in Diablo 4 possess greater agility and lethality. Because various Affixes have appeared in the dungeons, these Dungeon Affixes offer various buffs to monsters, including but not limited to increasing their attack speed, neutralizing certain elements, and stealing their life.
You also need to pay attention to Empowered Elites affix and a special affix. They pose a significant challenge in dealing damage. They are responsible for inflicting specific damage and causing chaos in the dungeons.
By now, you understand that understanding the role of these Affixes is essential for better character building. Plan ahead to clear dungeons more efficiently.
Content
There are a total of 30 Nightmare Dungeons, distributed in five zones, six in each zone. The dungeon layout changes with each season, aiming to provide you with a fresh experience. Here is a detailed list of the current season's Nightmare Dungeon content, ranked by recommendation level:
Highly Recommended:
- Bastion of Faith
- Mariner's Refuge
- Sarat's Lair
- Twisted Hollow
Worth Visiting:
- Betrayer's Row
- Dead Man's Dredge
- Path of the Blind
Average:
- Akkhan's Grasp
- Collapsed Vault
- Hoarfrost Demise
- Komdor Temple
- Nostrava Deepwood
Not Worth It:
- Ancient Reservoir
- Charnel House
- Domhainne Tunnels
- Faceless Shrine
- Forgotten Ruins
- Garan Hold
- Halls of the Damned
- Heretic's Asylum
- Iron Hold
- Lost Keep
- Tomb of the Saints
Entrance
You must reach World Tier III to qualify for Nightmare Dungeons. Of course, unlocking Nightmare Dungeons requires a crucial key, which necessitates completing the entire campaign and conquering the high-difficulty Cathedral of Light Capstone Dungeon.
After completing this, submit 10 Grim Favors to Tree of Whispers to obtain a Tier 1 Nightmare Sigil. This is your key to unlocking Nightmare Dungeons. However, please remember that this is only the first key.
You'll need as many sigils as possible in the dungeons. Complete the required world events, defeat world bosses, and listen to whispers - do as much as you like. The sigils hidden within Nightmare Dungeons themselves can also be a source of sigils.
After successfully completing a Tier 3 Nightmare Dungeon, you gain more control over your sigils; you can dismantle and craft them yourself.
Controls
There are two types of Nightmare Sigils in Diablo 4: Sacred Sigils and Ancestral Sigils. Sacred Sigils, ranging from level 1 to 20, are obtainable in World Tier III, while Ancestral Sigils are available in the higher World Tier IV, ranging from level 21 to 100.
Each Nightmare Sigil has its own unique characteristics. Hovering the mouse over the sigil will expand its detailed information, showing its level, corresponding dungeon, and Affixes, which can be used directly in Consumables tab.
The dungeon level is directly tied to the monster level, while Affixes provide a more significant challenge due to their buffs to monsters. Once used, a Nightmare Sigil is immediately deployed to the dungeon; be prepared for battle.
Due to changes in dungeon level, the effects on monsters (revives and affixes) change. What remains constant is that each dungeon consists of one positive affix and 2-4 negative affixes. The number of negative affixes generally increases with different Sigil Tiers, while resurrection opportunities are limited to only 4 in Ancestral Sigil Tiers.
Rewards
Defeating high-level enemies during Nightmare Dungeons will naturally yield higher experience points. You'll cleverly realize this greatly aids in leveling up. Unlocking all of them guarantees you at least four items, including a guaranteed legendary or unique item, as well as a large amount of Diablo 4 Gold.
Besides equipment and experience points, obtaining and upgrading Glyphs is a major draw. Glyphs are an integral part of Paragon Board; strengthen them to maximize their effectiveness. The richness of loot is directly proportional to the dungeon's level. Whether you venture out for rich rewards or rely on defeating low-level monsters is your choice.
Regarding the use of Diablo 4 Glyphs, the experience points gained from defeating them after completing the dungeon can also be used. This is similar to Greater Rifts in Diablo 3. The usage limits of Glyphs have been maximized.
After reading this guide, you should now have a plan for your Nightmare Dungeon journey. Keep fighting monsters and leveling up, constantly improving your strength, and successfully complete Nightmare Dungeons in Diablo 4!
ARC Raiders Blueprint Farming Guide | Best Locations And Drop Tips
Undoubtedly, in shooting games like ARC Raiders where weapons and equipment provide a combat advantage, having more powerful items can significantly enhance the gameplay experience.
However, relying solely on farming these ARC Raiders items on the map is too random, and players might only obtain some basic weapons and equipment throughout an entire match.
Instead of tediously searching for weapons and equipment, acquiring blueprints for these items will give you a significant early advantage over other players.

However, it also follows the principle of random item drops in games, and is not 100% guaranteed to be obtained, but following a targeted strategy can significantly increase your chances of finding them. Next, we'll introduce how to efficiently obtain blueprints on the map.
Blueprints
In the game, blueprints are categorized in various ways, including weapons, equipment, grenades, and more, encompassing almost all items players can use. In our opinion, blueprints are among the most valuable items in the game and worth pursuing for all players.
As long as players have enough crafting materials, blueprints allow them to craft virtually unlimited ARC Raiders items.
Blueprints aren't easy to obtain. If you want blueprints for specific weapons or equipment, you'll need to invest time and effort in ARC Raiders. Furthermore, a good amount of luck is also required to achieve your goal.
But little by little, you'll eventually get the blueprints you want.
Where Are The Blueprints?
In ARC Raiders, almost all loot can drop blueprints, but the game map is diverse and vast, containing countless ARC Raiders items.
Players can't be sure what loot they'll get. Randomly looting the map makes farming blueprints unpredictable and frustrating.
Strategies And Tips
Following the general game design, items with higher danger levels or higher rarity tend to drop more valuable items.
ARC Raiders follows this rule as well. More dangerous areas on the map will drop more valuable items, giving you a greater chance to obtain blueprints.
Additionally, you can explore some hidden, hard-to-access areas and special loot containers in the game.
Locked rooms on the map often contain richer loot, including blueprints. Special loot containers like backpacks, drawers, and weapon cases have a higher drop rate than other types.
Recommended Locations
You can use the strategies mentioned above to efficiently farm ARC Raiders blueprints in suitable locations. Here are some locations to try, and you can choose to accord to your skill level. Most importantly, make a safe extraction.
Blue Gate Village
Located on the west side of the map, this is the best area for obtaining blueprints, containing a dense concentration of Loot Container spawn points.
You can explore meticulously, using keys to open the double doors in the center of the area, which usually hide more valuable ARC Raiders items, possibly including blueprint drops.
Since this area requires a key to enter, exploration is more difficult. However, the rich rewards it offers make it worth the effort.
Dam Battlegrounds
This map has two areas worth exploring.
One location is the area between Raider Outpost East and East Broken Bridge, right next to the highway. You can jump down from the highway or use a zipline to reach this location, and the chance of finding blueprints here is quite high.
Another location is the area near Floodgates. There are several gates blocked by barricades that contain rare loot containers, which frequently drop blueprints. Additionally, there's a chance of finding extra loot in the grass to the southeast.
Buried City
In ARC Raiders, players can also obtain blueprints by destroying certain ARC robots.
You can go to Buried City to eliminate ARC Surveyors, which have a chance to drop blueprints upon defeat. You can wait for them to signal and expose their cores, then use Heavy Ammo-type ARC Raiders weapons to severely damage them, which will help you eliminate them more efficiently.
In ARC Raiders, blueprints are crucial for building a powerful arsenal; efficient acquisition depends on choosing the right locations and strategies, plus a bit of luck.
By mastering the techniques described above and using them in the right places, you will be able to collect the blueprints you want at the fastest speed, unlock powerful item crafting recipes, and easily defeat your opponents in the game.