header-image

WoW Forever Updates: Class Changes, Dungeon XP, Gold and Hotfixes

By Leon Green | Last ModifiedNov 13, 2026

World of Warcraft: Forever has received a series of important hotfixes since its November 8 launch, with Blizzard adjusting dungeon experience, class abilities, quest rewards, the Auction House, and several difficult encounters between November 8 and 11. Rather than focusing exclusively on bug fixes, these early updates show Blizzard responding to how players are actually progressing through Azeroth, identifying balance problems, and adjusting the game's economy before its first major raid content arrives.

The most significant changes include a 50% increase to dungeon enemy kill XP, additional gold rewards for most quests at level 48 and above, substantial adjustments to Enhancement Shaman, and reduced difficulty in certain high-level dungeon encounters. Blizzard has also started addressing faction population imbalance on PvP realms. Together, these changes provide an early look at how the developer intends to manage WoW Forever's progression and long-term gameplay environment.

For players who joined at launch, the important question is no longer simply what WoW Forever offers compared with traditional Classic WoW. It is how quickly the experience is evolving and what these adjustments mean for leveling, gearing, gold management, and class choices.

WoW Forever Updates: Class Changes, Dungeon XP, Gold and Hotfixes
WoW Forever Updates: Class Changes, Dungeon XP, Gold and Hotfixes

WoW Forever Update Timeline: November 8–11

Blizzard's first post-launch adjustments covered several different gameplay systems. Some changes were immediate responses to progression concerns, while others corrected unintended class behavior or adjusted the difficulty of specific encounters.

The following table summarizes the most important developments.

Date Major Changes Player Impact
November 8 Dungeon enemy kill XP increased by 50% Makes dungeon leveling more rewarding
November 9 Dungeon XP increased again, encounter damage and health reduced, numerous quest fixes Improves dungeon progression and reduces frustrating encounters
November 10 Class tuning, gold rewards for level 48+ quests, Auction House deposit adjustment, PvP faction balancing Changes class performance and economic progression
November 11 Paladin Judgement reclassified, Hunter and Druid fixes, Tailoring bag adjustments, Riverglades enemy nerfs Improves combat consistency and inventory management

An important distinction is that the November 10 and November 11 labels refer to the dates assigned to the hotfixes, not necessarily the dates on which every player received the changes. Some announcements were published later in other time zones.

Dungeon XP Increased as Blizzard Adjusts Leveling Speed

One of the earliest and most consequential changes came on November 8, when Blizzard increased experience gained from killing enemies inside dungeons by 50%.

According to community manager Kaivax, the hotfix was deployed at approximately 11:05 a.m. Pacific Time. The stated goal was to make returning to dungeons more rewarding and encourage players to complete additional runs.

However, the underlying adjustment is more interesting than the headline percentage.

On November 10, Blizzard clarified that the change increased dungeon kill XP from 40% to 60% of the corresponding Classic Era values. In other words, the 50% increase was calculated relative to the previous 40% setting, not an increase to 150% of Classic Era experience.

This distinction matters because players comparing leveling speeds across different versions of WoW could otherwise misunderstand the actual experience rate.

Why This Matters for Leveling

The adjustment gives dungeon-focused players a more attractive alternative to traditional open-world questing and grinding.

This is particularly relevant for groups that prefer coordinated progression, repeatable dungeon routes, and equipment farming.

It also changes the relationship between leveling and item acquisition. Instead of treating dungeons primarily as occasional sources of gear, players have a stronger reason to incorporate them into their regular leveling schedule.

Blizzard subsequently made another important adjustment on November 9: enemy kills in all dungeons received the 50% XP increase, alongside several encounter-specific difficulty reductions.

For example, in The Drowned City:

  • Creatures were corrected after dealing approximately 30% more damage than intended.
  • Deathless Marrow encounter enemies received a 25% health reduction.
  • Deathless Sorcerer Fireball damage was reduced by 25%.
  • Deathless Watcher Charge damage was reduced by 50%.
  • Deathless Guardian Shield Slam became approximately 50% less frequent.

These adjustments are particularly meaningful for groups struggling with dungeon survivability. Higher experience rewards are more useful when players can complete encounters consistently without repeatedly losing time to unexpectedly punishing mechanics.

November 10 Class Tuning: Enhancement Shaman Receives Major Changes

November 10 was particularly important for class balance.

Blizzard had already announced on November 6 that it was investigating class issues and planned to release tuning changes on November 10. The resulting hotfixes included adjustments to Druids, Hunters, Shamans, Warlocks, and several other classes.

Among them, Enhancement Shaman received one of the most substantial sets of changes.

Blizzard explained that earlier Beta adjustments had pushed Enhancement toward Spell Power and Intellect equipment too heavily, moving the specialization away from Windfury, which the developers considered central to its intended gameplay identity.

The changes were designed to bring its gearing direction closer to that original intention before the upcoming raid content opened.

Enhancement Shaman Ability Previous Value New Value
Stormstrike Damage 150% weapon damage 100% weapon damage
Stormstrike Cooldown 6 seconds 8 seconds
Mental Dexterity 50/100/150% conversion 33/66/100% conversion
Maelstrom Weapon Activation 20 times per minute at every rank 6/7/8/9/10 times per minute
Maelstrom Weapon Cast and Mana Reduction 4/8/12/16/20% 20% per application at every rank

Another important change allows Shamans to use weapon imbues and weapon totems simultaneously. This means players can benefit from Windfury Weapon and Windfury Totem together.

What Does This Mean for Enhancement Players?

The most important implication is that Enhancement Shaman's equipment priorities may change.

Blizzard explicitly stated that the previous configuration encouraged players to pursue Spell Power and Intellect equipment more aggressively than intended. The revised mechanics make Windfury-focused gameplay more attractive again.

This is especially important because Blizzard wanted to address the issue before raid progression began. Without early intervention, players could spend substantial amounts of gold, resources, and time pursuing equipment that might become significantly less valuable after another balance adjustment.

For players planning their first serious equipment upgrades, this is a reminder not to invest heavily in a speculative build before understanding the direction of class tuning.

Warlock, Hunter, Druid and Other Class Adjustments

Enhancement Shaman was not the only specialization affected by the November 10 update. Blizzard also made several changes to other classes, with a combination of bug fixes, ability adjustments, and pet improvements.

Warlock received several notable changes.

The base health of the Voidwalker, Succubus, and Incubus increased by approximately 15%. The Imp also received approximately 15% additional base health, alongside increased base damage for its first four ranks of Firebolt.

These changes improve the survivability of Warlock pets, which can be particularly valuable for players leveling alone. A more durable Voidwalker, for example, can help maintain enemy attention while the Warlock deals damage from a safer position.

Affliction also received a significant Wrack redesign:

  • Wrack damage was reduced by 30%.
  • It no longer increases the damage of the Warlock's periodic effects.
  • While channeling Wrack, Corruption, Siphon Life, and Bane of Agony deal their periodic damage 100% faster.
  • The accelerated damage ticks do not shorten the effects' overall durations.

This changes how Affliction players manage their damage-over-time abilities. Instead of simply increasing their damage percentages, Wrack now accelerates the delivery of existing periodic damage.

Hunter also received several adjustments. Pet health was corrected from 150% to 115% of normal health, while Arcane Shot and Summon Hawk received standardized mana costs of 11% of base Mana across all ranks. Beast Mastery Hawk melee damage increased by approximately 80%.

The goal was to make the scaling of these abilities more consistent across character levels.

These changes illustrate that Blizzard is not approaching early class balance as a simple process of buffing underperforming specializations. Some adjustments correct unintended advantages, while others reshape abilities to support the intended gameplay of individual classes.

Gold Rewards and Auction House Changes: Blizzard Addresses Early Economy Concerns

The November 10 update also introduced important changes to WoW Forever's economy.

One of the most significant decisions concerns quest rewards at higher levels.

In its official explanation, Blizzard confirmed that WoW Forever would not retain the XP-to-gold conversion used in the original game before The Burning Crusade. That older system allowed quests completed at maximum level to convert otherwise unused experience into additional gold.

Blizzard deliberately removed the mechanic because it encouraged players to save completed quests and turn them in after reaching level 60, rather than completing quests naturally while leveling.

However, the developer acknowledged that this decision had an unintended economic consequence: only approximately 25% of quests in the original game provided direct gold rewards.

To address this, Blizzard introduced additional gold rewards for most quests with a quest level of 48 or higher.

How the Quest Gold Adjustment Affects Players

This is a meaningful change for players approaching the level cap.

Previously, the absence of XP-to-gold conversion meant that completing high-level quests could feel less financially rewarding than players expected, particularly when compared with the original Classic Era experience.

Adding direct gold rewards provides a more consistent incentive to complete quests at their intended levels.

It also discourages players from holding large numbers of completed quests simply to maximize their eventual gold income.

For the wider economy, this could help distribute gold generation more evenly across the leveling process rather than concentrating it around players who deliberately delay quest turn-ins.

However, Blizzard did not publish a universal gold reward amount for every eligible quest. The adjustment applies to most level 48-and-higher quests, with exceptions for quests already offering valuable items, repeatable quests, and certain trivial or quick objectives.

Players should therefore avoid assuming that every high-level quest now provides an identical financial reward.

Auction House Minimum Deposit Was Scheduled to Drop

Another change involved the Auction House.

The November 10 hotfix initially listed a reduction in the minimum deposit from 1 silver to 1 copper, alongside fixes for auction-related mail behavior.

A lower minimum deposit would reduce the initial cost of listing inexpensive materials and trade goods, making it less punishing for players who regularly sell smaller quantities of items.

However, there was an important follow-up.

In a November 11 response published on the official forums, Blizzard stated that it had temporarily removed the Auction House changes from the previous update. The changes were scheduled to go live with weekly maintenance on November 17 and would appear again in the hotfix notes afterward.

This means players should not treat the 1-copper minimum deposit as an already implemented benefit during the November 8–11 period.

The distinction matters for anyone planning to make gold through the Auction House. Listing costs directly affect the profitability of low-value materials, especially when players frequently post and relist goods.

What These Changes Mean for WoW Forever Gold

Taken together, the quest reward and Auction House adjustments suggest that Blizzard is paying close attention to how players generate and circulate gold.

There are two different economic considerations here:

  1. Questing income: Additional rewards make completing high-level quests more financially worthwhile.
  2. Trading costs: A lower Auction House deposit would reduce the cost of participating in the player-driven economy.

For players collecting crafting materials, consumables, equipment, and other tradable WoW Forever items, these systems directly influence how efficiently they can manage their gold.

It is also worth remembering that gold efficiency is not simply about earning the highest possible amount. Players need to consider repair expenses, consumables, profession materials, equipment upgrades, and the time required to farm resources.

With several economic adjustments still being rolled out, maintaining a flexible spending strategy is more sensible than committing all available gold to one particular market.

November 11 Hotfixes: Tailoring Bags, Enemy Nerfs and More Bug Fixes

The November 11 hotfixes continued Blizzard's focus on improving the practical experience of playing WoW Forever.

This update included several class corrections, enemy damage reductions, profession adjustments, and quest fixes.

One particularly useful change involved Tailoring.

Blizzard corrected the material requirements and inventory capacities of five crafted bags that had been smaller than intended.

These adjustments have two sides.

Players receive the intended inventory capacity, but crafters must now use one additional bolt of the corresponding cloth for each affected recipe.

For players who regularly gather materials, complete quests, or run dungeons, additional inventory capacity can reduce interruptions caused by full bags.

However, the increased crafting requirements also mean that Tailors should account for the revised material costs when calculating production expenses.

Riverglades Enemies Receive Significant Damage Reductions

Blizzard also reduced the damage dealt by several enemies in Riverglades.

The most notable adjustment concerns Twilight Forgemaster's Mark of Flames, whose damage increase was reduced from 1,000 to 50.

The Twilight Enforcer's Smash and Executioner Morg's damage were also lowered.

These changes suggest that some early encounters were delivering substantially more damage than Blizzard considered appropriate.

For players progressing through Riverglades, this should make certain encounters more manageable, particularly when fighting without a fully optimized group.

Other November 11 fixes included:

  • Feral Druid's Rend and Tear now works with Pounce Bleed.
  • Hunter's Volley no longer incorrectly activates procs or continues channeling after movement begins.
  • Paladin Judgement is now classified as a ranged attack and uses ranged hit chance.
  • Retribution Paladin's Unsealed Fury no longer generates echoes from Windfury Totem attacks.
  • Priest abilities received additional Shadowform compatibility fixes.
  • Shaman's Flametongue Totem Rank 2 now works correctly.

Blizzard also temporarily disabled the Item Restoration service while investigating a critical bug.

PvP Faction Balancing: Character Creation Restrictions Introduced

Another important development came on November 10, when Blizzard announced adjustments to faction balance on PvP realms.

The developer stated that the most imbalanced regional PvP populations were approximately 55/45, which was not close enough to its desired 50/50 balance.

To address this, Blizzard adjusted character creation restrictions based on the overall population of each faction.

At the time of the announcement, the restrictions primarily affected:

  • Horde character creation on North American PvP realms.
  • Alliance character creation on European Roleplay-PvP realms.

Blizzard explained that the more populated faction would become increasingly difficult to create characters for, with the affected faction potentially changing as populations shifted.

Why Faction Balance Matters Beyond PvP

Faction balance has consequences beyond the outcome of individual battles.

A heavily populated faction can influence access to contested quest areas, resource gathering, dungeon travel, and open-world progression.

For players leveling on PvP realms, being consistently outnumbered can make ordinary activities more difficult and time-consuming.

Blizzard's approach attempts to address the problem before faction populations become even more difficult to balance.

However, character creation restrictions are not a complete solution. They cannot immediately change the existing distribution of active characters, nor do they guarantee that every leveling zone will have an even faction population.

The developer also acknowledged player concerns about overcrowding in certain zones and said it would continue monitoring conditions.

This is an important distinction: the adjustment is intended to improve long-term faction balance, but its immediate effectiveness should be evaluated separately from the overall character creation restrictions.

What the First Week of Updates Reveals About Blizzard's Direction

Looking at the November 8–11 changes together, three priorities stand out.

First, Blizzard is adjusting progression speed rather than strictly preserving the original Classic Era experience.

The dungeon XP increase demonstrates that the developer is willing to modify experience rates when the existing system does not produce the desired leveling pace.

This does not mean WoW Forever is abandoning its Classic-inspired progression. Instead, it suggests Blizzard wants to retain the appeal of traditional leveling while making certain activities more worthwhile.

Second, class balance is being addressed before raid progression creates larger consequences.

The Enhancement Shaman changes are a particularly clear example. Blizzard explicitly mentioned the importance of preventing players from investing in equipment that could lose value following future tuning.

That is a significant consideration in an MMORPG where gearing decisions involve substantial amounts of time, gold, and materials.

Third, the economy and general gameplay systems are still being refined.

Quest gold rewards, Auction House adjustments, Tailoring recipes, and item restoration issues demonstrate that Blizzard is addressing more than combat balance.

These systems collectively influence how players spend their time and manage their resources.

For players who want to prepare for future content, keeping track of class changes, equipment requirements, and crafting expenses will be increasingly important. The value of particular items and materials can change as abilities and profession recipes are adjusted.

Rather than spending all available WoW Forever gold immediately, players may benefit from maintaining enough flexibility to respond to future balance changes and gearing requirements.

WoW Forever Is Still Finding Its Post-Launch Balance

The first few days following WoW Forever's launch have been unusually active in terms of gameplay adjustments.

From the dungeon XP increase on November 8 to the class, economy, and profession changes through November 11, Blizzard has already demonstrated that the initial release configuration is not necessarily the final direction of the game.

The most consequential developments are arguably the dungeon experience increase, Enhancement Shaman redesign, additional high-level quest gold rewards, and the continued effort to address PvP faction imbalance.

For ordinary players, these changes make several aspects of progression more approachable while also creating new considerations for class builds, crafting expenses, and equipment investments.

The Auction House rollback is another reminder that not every announced adjustment becomes immediately available, making it important to distinguish planned changes from implemented ones.

WoW Forever's early update cycle is therefore worth following closely. As more players approach level 60 and the first major raid content draws nearer, class tuning, itemization, and the in-game economy are likely to become increasingly important parts of the game's development.

Eldenringitems logo
Close menu