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Phantom Blade Zero Is Not A Soul-Like Game

By Cornell Otto | Last ModifiedFeb 26, 2025

Every trailer of Phantom Blade Zero is impressive, so good that people can’t believe its authenticity, but its actual game demo is even better than the trailer, which makes players look forward to it more and more.

The producer of Phantom Blade Zero recently talked about the design direction of the game in an interview with VICE, saying that it “combines the exploration experience of soul-like games and the combat experience of traditional action games.”

Phantom Blade Zero Is Not A Soul-Like Game

What Kind Of Game Is Shadow Blade Zero?

The producer said that Phantom Blade Zero was not a soul-like game from the beginning, but it is not a traditional action game either. It is a new type of game structure derived and designed by S-Game itself, which may combine the exploration experience of soul-like games and the combat experience of traditional action games.

There are a lot of cultivation and collection elements in the game, and the plot is far more complicated than ordinary action games. Phantom Blade Zero’s predecessor Rainblood: Town of Death is even a turn-based RPG. It has side quests, multiple endings, weapon upgrades, skill trees, and complex three-dimensional maps. This is also different from the pure hack-and-slash games that players usually understand. S-Game does not follow the established pattern of any specific genre, but derives a new type of game from scratch.

The producer also talked about that Phantom Blade Zero has a simple difficulty suitable for novices and an extremely difficult difficulty suitable for experts (harder than Souls games). The amazing, high-speed battles in the promotional video can actually be completed with only a few buttons, no combination keys, no rubbing moves, but there is still a gradual learning curve and a very deep practice depth.

S-Game will try its best to ensure that the game runs at 2k 40~60fps on PS5, and it will be clearer and smoother if it is on PS5pro or PC equipped with high-end graphics cards. The producer confidently stated that according to the actual feedback from last year, Phantom Blade Zero is not only as smooth as it looks but also smoother than the visual effect in actual operation.

What Kind Of Combat Experience Can Shadow Blade Zero Bring?

When playing Phantom Blade Zero, players will fight at a very high speed, with fast movement speed and high attack frequency. Players can control the character to climb pillars, run horizontally against walls, and suddenly flash behind the enemy with ghostly movements. From time to time, a special execution will appear, causing the camera to suddenly pull to a wide angle or close-up.

In this process, players will feel a little dizzy. Although we try to make everything on the screen pleasing to the eye, you still need to stay rational in this blood-pumping battle in order to deal with the enemy’s attacks again and again and fight back. You will constantly switch between rational observation and impulsive adventures, and everything happens very quickly. If you lose control, you will fail instantly and try again as soon as possible.

If you withstand the pressure, make a few beautiful counterattacks, and successfully break the enemy’s armor, you are likely to have a whim, continue to make crazy combos, and quickly kill the enemy within the time of this armor break.

Phantom Blade Zero Production

S-Game highly appreciates Unreal Engine 5. It saves S-Game a lot of basic work, so that it can focus on content creation. In the field of content creation, S-Game is also confident that it can participate in the top competition. They also mentioned some of their own advantages:

Since S-Game is a Chinese team, S-Game can use many martial arts stunt actors. S-Game often lets many extremely outstanding martial arts masters perform in one shot at the same time, which allows S-Game to accumulate a lot of animation resources, which will present amazing effects in the game.

S-Game and Game Science have conducted numerous physical scans. Whether it is a huge temple building, a smaller dwelling, or a weapon, a small prop, when a large number of high-precision objects obtained by scanning are combined in an original way and carefully lit, the models in the game will become more exquisite and charming.

The content of this communication with S-Game is undoubtedly exciting. S-Game is steadily advancing their work, and Phantom Blade Zero is being completed step by step according to their expected progress. People are looking forward to the day when players can really play it.

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