Palworld is an open-world game about building, exploring, and capturing Pals. You can build bases, raise Pals, challenge Towers, or even just travel around on your own Pal. But if you actually start reading Palpedia, your character's journal, and carefully observing the ancient ruins, you'll find that this world is far more complex than it initially appears.
Palworld development team has previously stated that they didn't place lore at the core of the game's design. However, the game has now left enough pieces for us to piece together a rough picture of this history.

The more I pieced together these clues, the more I felt that Palworld's story wasn't simply about defeating a final boss. It truly tells the story of a world already destroyed, and how a group of survivors spent hundreds, even thousands of years waiting for someone who could end it all. The story begins on Palpagos Islands.
Pals On Earth
Player we control awakens on a beach as a survivor with amnesia. Interestingly, Palworld doesn't explicitly tell us where player comes from, but one thing is quite clear: the story takes place on Earth.
In other words, Palpagos Islands aren't a fantasy world existing on another planet. Palals aren't creatures from some other world; they exist on Earth. The truly strange question is: given the existence of such vast islands, a civilization, and an astonishing number of Palals, why has the modern world never seemed to discover this place?
The answer likely lies in the mist that shrouds Palpagos Islands. This mist is more than just a simple weather phenomenon. It seems to isolate the entire region from the outside world, making it difficult for life on the islands to leave.
That's why we can't find them on a world map. Palpagos Islands aren't just a game that didn't fully depict the map. They're essentially a hidden world. Even more intriguing is that the further you explore, the more you discover that the mist, World Tree, and the enclosed nature of Palpagos Islands all point to the same catastrophe.
Long ago, a complete civilization existed on Palpagos Islands. Whether it was hundreds, thousands, or even longer ago is difficult to determine. The ruins left in the game are incredibly ancient, but their exact age remains uncertain.
However, one thing is almost certain: Palworld we know today isn't what it originally was. The ancient civilization left behind architecture, walls, ruins, and various statues. These statues are particularly noteworthy.
They are clearly not just decorations, but part of the relationship between ancient humans and Palworld Pals. Some Pals were revered, some may even have been worshipped.
This suggests that the relationship between humans and Pals in the modern Palworld wasn't always like this. In that era, humans seem to have established a civilization centered around Pals, and Pals themselves may have held a more significant position than modern humans understand.
This relates to World Tree. World Tree is likely one of the most important entities of the ancient civilization. It's not just a giant tree, but more like a part of the world's life system. However, there's an interesting detail: not everyone calls it World Tree.
This name seems to have been given to it by the local civilization. For Auri, who arrived later, World Tree was an unfamiliar entity. This means that our current understanding of World Tree may simply be a simple name given by humans to some more complex force.
One of the key figures in understanding this history is Auri. Her age is almost impossible to determine. Judging from the information she left behind, she had lived on Palpagos Islands for a very long time, and she was clearly not a native Palpagos resident. More notably, Auri didn't even know anything about humans in the past.
She only gradually came to understand these beings after arriving here and having long-term contact with them. Therefore, if we must define Auri's identity, she may not be a Palpagos in the ordinary sense. She is closer to an existence from outside Palpagos Islands.
Of course, Palworld hasn't directly told us about Auri yet. She came from an alien civilization, but it's certain that her past wasn't entirely the same as the human civilization of this world. Her true significance lies in her witnessing Calamity, the most devastating catastrophe to occur on Palpagos Islands.
Calammity
The story of Calamity is connected to a researcher named Zenara. Zenara was researching life and hoped to find a way for Palpagos and humans to coexist peacefully. She collaborated with Council that ruled the ancient civilization.
Up to this point, it seems like a perfectly normal scientific research story. Until a comet fell. It eventually landed near World Tree, and the comet brought no ordinary meteorite. Inside was a life form called Astralym.
This is the most crucial turning point in Calamity. When it first appeared, Astralym seemed very young. Its body structure was completely different from ordinary life, and it didn't seem to need to eat in the traditional sense, nor did it appear to have any reproductive ability.
Zenara became interested in it. But she soon discovered that Astralym's way of life might be far more dangerous than imagined. It didn't need to eat, and it constantly draws energy from its surroundings, and its targets aren't limited to living beings.
Life, the environment, and even things that shouldn't be considered food can become its prey. This is what I find most terrifying about Astralym; it may not be a monster in the traditional sense, and might not even harbor true malice.
Auri's contact with Astralym further exacerbated the situation. When Auri approached Astralym, she began to feel weak, even exhibiting symptoms similar to illness. This was highly unusual for Auri, as she didn't seem to fall ill easily.
Astralym was absorbing Auri's life energy, and its strength, and size began to increase. Even more dangerously, it gradually developed abilities similar to telepathic powers and began communicating with Zenara through these abilities.
This means that Astralym wasn't entirely without consciousness; it was beginning to understand the world around it. I think the most noteworthy point here is that Zenara didn't initially see Astralym as an enemy; instead, she tried to protect it.
Because in her view, it's just a completely unknown life form. If it can learn to control its absorption abilities, then it might still coexist with other life forms. This is also the root cause of Zenara's eventual conflict with Council.
Council eventually discovered that Zenara was concealing the true nature of Astralym. Their judgment was straightforward: Astralym must be neutralized, and Zenara was excluded from Council. At this point, she had few choices. So, she made one of the most insane decisions in the entire story.
She connected her body to Astralym. She originally hoped to control Astralym's power in this way. The result was quite the opposite; after the first connection was established, Astralym's energy absorption suddenly went out of control. Life around her began to be frantically drained away. Buildings, land, and humans were all caught in it.
Zenara's reaction was very strange; she felt no pain. Instead, she felt an unprecedented joy. This seemed to mean that after merging with Astralym, Zenara no longer saw herself and Astralym as two completely independent entities.

From this moment on, it truly began. Zenara and Astralym began attacking the entire world; she even conceived the idea of destroying the entire Earth.
Auri witnessed this catastrophe firsthand. She used her power to alter the terrain, split lakes, and destroy hills, attempting to stop Astralym, but she ultimately failed because Astralym's power was beyond the capabilities of any ordinary life form.
Some of the most powerful Pals eventually rescued Auri. These pals later became known as Legends. They joined Auri, the remaining humans, and Pals in their fight against Calamity. But even with everyone united, they still couldn't truly kill Astralym.
They ultimately chose to seal it away, which is the true reason for the birth of Towers. Towers we see today are not simply Boss Arenas; at least from this lore, they originally served a more important purpose. The different towers together formed a vast sealing system, with World Tree at its core.
This also explains why Tower Boss is in Palworld. They stand out so uniquely in the worldview of Palworld. They are actually part of a guardian system that has existed for hundreds, even thousands of years.
After Calamity, Auri, together with the older Pantalus, built a barrier. This barrier prevents others from entering World Tree. Almost all Pantalus at that time disappeared. The only survivor was a young Pantalus. Therefore, if anyone wants to enter World Tree again, this Pantalus must choose to open the passage itself.
Generational Guardians
After Calamity, Palpagos Islands were completely changed. Massive human deaths, the collapse of ancient civilizations, and the disappearance of their once complete knowledge system were all part of the catastrophe. Even the land itself changed. The separated regions we see today are likely a result of that catastrophe.
The map of modern Palworld itself is a remnant of Calamity. Auri feels immense guilt towards Pals who sacrificed themselves to seal Astralym. What she truly wants is to end Calamity completely.
The seal did not solve the fundamental problem; it still exists, its energy absorption hasn't completely ceased, and the world continues to slowly change. More and more Pals are becoming abnormal, irritable, and even aggressive because of energy depletion.
A prophecy told Auri that one day a human would arrive. This person must be powerful enough to pass Towers' trials, enter World Tree, and ultimately face Calamity.
So Auri waited hundreds of years, perhaps even longer. During this generational wait, Towers gradually became the core of different regional civilizations. Because Palpagos Islands had been torn apart by cataclysm, different regions were isolated and developed their own cultures.
Tower Guardians thus became one of the most important figures in these regions. Initially, Guardians' duty was to protect the world. Later, they began to protect their own regions. Still later, some even merely used Tower Guardian identity. Time can change a person's beliefs. It can even cause a civilization to forget why it exists.
For example, Zoe, young, curious, and clearly interested in the outside world, doesn't seem like someone who has fully accepted their fate. And people like Marcus, meanwhile, has begun to abuse his power, even using the police system to oppress ordinary people and seize resources from them.
This aligns perfectly with the theme of Palworld: the world's initial problem was human oppression of Pals, but as civilization progressed, humans began oppressing each other in return.
Of course, not all Guardians have forgotten the past. Saya, for instance, knows what's happening in the world. As Sakurajima's Tower Boss, she is acutely aware of the changes in Palworld. She knows the world is slowly heading towards an irreversible state, but the problem is she lacks the power to change it.
Bjorn, on the other hand, is completely different. As Feybreak's Tower Boss, he knows of Calamity's existence and understands his need to grow stronger. His goal isn't even to maintain the current order, but to one day confront Calamity himself.
Bjorn's records also reveal another crucial piece of information: Palpagos Islands have entered a highly abnormal state. An eternal winter seems to have begun, the seasons no longer cycle normally, and moreover, since Calamity, it appears no one has truly left Palpagos Islands.
This brings us back to the initial mist. I don't believe the mist was merely a tool to add mystery to the map. It's likely some consequence of Calamity, or at least directly connected to the seal on World Tree. Palworld hasn't revealed the answer yet.
After defeating all Tower Bosses and collecting their Spheres, Auri finally confirmed one thing: we were the ones she had been waiting for. But defeating Tower Bosses wasn't enough; we also had to pass the test of Pantalus, the key to unlocking the seal on World Tree.
Of course, we succeeded. The path that had been closed hundreds, even thousands of years ago reopened, and we finally entered World Tree, confronting and defeating the long-sealed Astralym.
Whether Palworld 1.0 ending is truly a happy ending remains uncertain. We did defeat Astralym, but Palworld hasn't truly explained World Tree, nor why the mist still exists, and we still don't know when Palpagos Islands will reconnect with the rest of Earth.
More importantly, why we got here remains an enormous question mark, making the ending more like a cliffhanger. The most dangerous enemy in the story has been temporarily defeated, but the world's inherent problems haven't all disappeared.
The most interesting thing about Palworld lore is that it doesn't directly present all the answers to the player. What you see are ruins, logs, statues, towers, and some seemingly unrelated characters. But as these fragments are put together, a horrible story gradually emerges. So if Palworld 2 is ever released in the future, I hope the developers can answer these questions for us.