Recently, with the release of information about Helldivers 2 Exo Experts Warbond, a significant number of players, instead of eagerly awaiting its official release, are angry about Arrowhead.
Angry players are venting their frustrations in gaming communities, while those who are looking forward to it hold opposing views, leading to a heated debate between the two sides.
Regarding this debate, I'd like to briefly summarize the reasons for the argument, the opinions of both sides, and some of my own thoughts.
Reasons for Debate
If you're not quite clear on what happened, let me first explain the trigger for this debate.
In short, Helldivers 2 Exo Experts Warbond will add two new exosuits: EXO-51 Lumberer and EXO-55 Breakthrough.
These two exosuits look cool and powerful. EXO-51 Lumberer is a classic exosuit borrowed from Helldivers 1, featuring an Anti-tank Cannon on the right hand and a Flamethrower on the left. EXO-55 Breakthrough is a newly added Tank-type exosuit with strong defensive capabilities and perhaps even armor penetration.
The problem is that these two new exosuits have been crammed into the Exo Experts Warbond, which requires Super Credits to unlock - something that has never happened before.
We all know that unlocking Exo Experts Warbond and obtaining new exosuits, weapons, and cosmetics requires 1000 Helldivers 2 Super Credits. For players, acquiring so many Super Credits is a significant burden, both in terms of time and money.
Therefore, this substantially increases the cost of obtaining these two new exosuits, leading to the controversy among players.
Two Opinions
First, let's talk about the opposing side. They believe that in the past, all exosuits in Helldivers 2 could be obtained for free by completing Major Orders with other players. Once a Major Order was completed, all participating players received the exosuit, such as EXO-45 Patriot Exosuit, EXO-49 Emancipator Exosuit, and Bastion Tank.
This method not only aligned with the game's setting but also fostered team spirit, making players comrades-in-arms.
However, if new exosuits can only be obtained through Exo Experts Warbond, it not only betrays the camaraderie among players but also means that previously free exosuits now require Super Credits.
A greater concern arises: if this sets a precedent, what about next? Will all new exosuits, weapons, and even gameplay elements no longer be free? Perhaps this is Arrowhead testing the waters with their players.
Another group of players argues that, firstly, this is a PvE game; even if your character isn't strong enough, you can still enjoy the game by playing with other players, making exosuits unnecessary. Secondly, Super Credits can be obtained in-game, so they don't place a significant burden on players.
My Opinion
Frankly, firstly, I think the arguments of the pro-Super Credits players are untenable because obtaining Super Credits in Helldivers 2 is extremely tedious and time-consuming. You need to run around the map opening chests without shooting or fighting (to save time), repeating this hundreds of times.
Furthermore, there's absolutely no difference in the number of Helldivers 2 Super Credits that drop between different difficulty levels - for example, level 1 and level 10. The developers have mentioned possibly changing the drop rate, but so far, there's been no change.
Most people have to go to school or work; those who can spend a lot of time playing games are a minority. This means that obtaining new exosuits solely through opening chests in-game is virtually impossible.
I agree with most of the opposing viewpoints. However, I don't believe that all future gameplay will require Super Credits. After all, Arrowhead has never locked the core gameplay into Warbond; you can play the entire game without spending a single penny. This has become a defining feature of the game and will not change.
Underlying Reasons
The entire Helldivers 2 community is embroiled in a huge argument over the two exosuits. But have you considered this - before this, most players didn't actually think the mechs were that powerful?
The exosuits themselves are only mediocre in terms of strength; most people don't use them much anyway. So why are they fighting tooth and nail over Exo Experts Warbond?
This leads to the deeper reason for this argument: Arrowhead has placed Warbond gameplay in too central a position.
If you're a veteran player, you should remember that completing Major Orders used to reward you with truly valuable items, such as new stratagems, new armor sets, new capes, and even some unique weapons.
But what about now? At least in my personal opinion, most Major Order rewards are just a bunch of useless items.
The problem is this: normal gameplay doesn't offer anything good, while all the coveted new content has been crammed into Warbond. As a result, players' main goal has shifted from enjoying the game itself to grinding for Super Credits, and this discrepancy is the deepest source of anger and disappointment.
If Major Orders could offer meaningful rewards again, and players weren't limited to Warbond for good stuff, then public opinion on this would be much more moderate.
This concludes my summary of this debate and my personal opinion. I hope it's helpful.