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Does Success Of Black Myth Wukong Depend On Chinese Market?

By Bren Lyles | Last ModifiedMar 24, 2025

Black Myth Wukong, developed by a Chinese company, Game Science, met us in 2024. This game is deeply loved by players for its novel subject matter and game mechanics, as well as beautiful visual effects. It can be said to have injected vitality into the quiet game industry.

This game is based on the Chinese mythological story Journey to the West, creating a journey of tempering for Destined One. And you face many challenging bosses in the game. Of course, the greater the challenge, the greater the reward. In the game, you will get a lot of Black Myth Wukong Items.

Doubts

In fact, Black Myth Wukong has considerable sales and high scores on Metacritic and Steam. However, some people have raised doubts. They believe that Wukong’s success is entirely due to China’s huge population. Without China’s large population, Wukong would not have achieved such a great success.

Does Success Of Black Myth Wukong Depend On Chinese Market?

Recently, Yang Qi, Wukong’s art director and co-founder of Game Science, inadvertently responded to these doubts. And told us how successful this game would be if the Chinese market was excluded.

Response

Yang Qi said that Wukong attracted about 30 percent of players from countries other than China, which means that the game has sold about 7.5 million copies outside its home country.

You must be surprised, after all, there are some cultural differences between countries, not to mention the degree of familiarity with the culture. Since there is always the possibility that international players are unfamiliar with or do not agree with the cultural content, how did Wukong attract so many international players?

The game developer gave the answer. In fact, international players are not familiar with the cultural background of the game, and do not understand the spatial design and style in the game.

However, because of the consistent logic behind it and the common experience that resonates with it, international players can still identify with the core content.

Yang Qi said a philosophical saying: Familiarity and strangeness form a scale, which conforms to the Doctrine of the Mean in classical Chinese philosophy, representing the core idea that fair dealing is the highest moral standard.

So how can we feel the success of Wukong more intuitively after saying so much? Data is the best form of expression. The game sold about 7.5 million copies outside of its native countries, and at a base price of $60, that’s more than the $70 million budget.

So, that proves those skeptics wrong, and Wukong will still be successful even without counting the Chinese market in the total sales.

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